169 lines
7.8 KiB
C++
169 lines
7.8 KiB
C++
#include <cstdint>
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#include <iostream>
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#include <stdexcept>
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#include <vulkan/vk_platform.h>
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include "VulkanDebugLibs.h"
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using namespace AgnosiaEngine;
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#include <vector>
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#include <cstring>
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#include <vulkan/vulkan_core.h>
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// This ifdef checks if the build flag is present, hence whether to hook the debugger in at all.
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#ifdef DEBUG
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const bool enableValidationLayers = true;
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#else
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const bool enableValidationLayers = false;
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#endif
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// This is our messenger object! It handles passing along debug messages to the debug callback we will also set.
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VkDebugUtilsMessengerEXT debugMessenger;
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// This is the set of "layers" to hook into. Basically, layers are used to tell the messenger what data we want, its a filter. *validation* is the general blanket layer to cover incorrect usage.
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const std::vector<const char*> validationLayers = {
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"VK_LAYER_KHRONOS_validation"
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};
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std::vector<const char*> getRequiredExtensions() {
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// This gets a little weird, Vulkan is platform agnostic, so you need to figure out what extensions to interface with the current system are needed
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// So, to figure out what extension codes and how many to use, feed the pointer into *glfwGetRequiredInstanceExtensions*, which will get the necessary extensions!
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// From there, we can send that over to our createInfo Vulkan info struct to make it fully platform agnostic!
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uint32_t glfwExtensionCount = 0;
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const char** glfwExtensions;
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glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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if(enableValidationLayers) {
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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}
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return extensions;
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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void* pUserData) {
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// One hell of a function, this is using the *PFN_vkDestroyDebugUtilsMessengerEXT* prototype, the prototype for an, "Application-defined debug messenger callback function".
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// The VKAPI_CALL and VKAPI_ATTR ensure that the function has the right signature for vulkan to call it. The callback message can be anything from a diagnostic to error!
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// You can even sort by those diagnostics with their flags, since they are just integers, maybe TODO?
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std::cerr << "Validation layer: " << pCallbackData->pMessage << std::endl;
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return VK_FALSE;
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}
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void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
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// There is absolutely nothing about this i like, those long ass flags for messageType and Severity are just fucking hex values. Khronos should never cook again ToT
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// On a serious note, this is just a struct to define the parameters of the debug messenger, nothing super special.
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createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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createInfo.pfnUserCallback = debugCallback;
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createInfo.pUserData = nullptr; // Optional
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}
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void VulkanDebugLibs::vulkanDebugSetup(VkInstanceCreateInfo& createInfo, VkInstance& instance) {
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// This function is quite useful, we first populate the debug create info structure, all the parameters dictating how the debug messenger will operate.
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// The reason we populate the debug messenger so late is actually on purpose, we need to set the createInfo, which depends on the debugMessenger info,
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// and if we set it before the creation of the instance, we cant debug vkCreateInstance or vkDestroyInstance! It's timed perfectly as of now.
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
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auto extensions = getRequiredExtensions();
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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if(enableValidationLayers) {
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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populateDebugMessengerCreateInfo(debugCreateInfo);
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createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo;
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} else {
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createInfo.enabledLayerCount = 0;
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createInfo.pNext = nullptr;
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}
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if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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throw std::runtime_error("failed to create instance!");
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}
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}
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void VulkanDebugLibs::checkUnavailableValidationLayers() {
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// Check if we are trying to hook validation layers in without support.
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if(enableValidationLayers && !checkValidationLayerSupport()) {
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throw std::runtime_error("Validation layers request, but not available! Are your SDK path variables set?");
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}
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}
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bool VulkanDebugLibs::checkValidationLayerSupport() {
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// This function is used to check Validation Layer Support, validation layers are the debug trace tools in the Vulkan SDK.
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// layerCount will be used as the var to keep track of the number of requested validation layer
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// VkLayerProperties is a structure with data on the layername, desc, versions and etc.
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uint32_t layerCount;
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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std::vector<VkLayerProperties> availableLayers(layerCount);
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vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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for(const char* layerName : validationLayers) {
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bool layerFound = false;
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for(const auto& layerProperties : availableLayers) {
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if(strcmp(layerName, layerProperties.layerName) == 0) {
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layerFound = true;
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break;
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}
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}
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if(!layerFound) {
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return false;
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}
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}
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return true;
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}
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VkResult CreateDebugUtilsMessengerEXT(
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VkInstance instance,
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const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkDebugUtilsMessengerEXT* pDebugMessenger) {
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// This function builds out debug messenger structure!
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// It's a little odd, we have to look up the address of the vkCreateDebugUtilsMessengerEXT ourselves because its an extension function,
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// therefore, not auto-loaded.
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auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
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if (func != nullptr) {
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return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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} else {
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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}
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void VulkanDebugLibs::DestroyDebugUtilsMessengerEXT(VkInstance instance,
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const VkAllocationCallbacks* pAllocator) {
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// We are doing kind of the same thing as before in the create function, find the address of the DestroyDebugUtils function, and call it.
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auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
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if(func != nullptr) {
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func(instance, debugMessenger, pAllocator);
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}
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}
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void VulkanDebugLibs::setupDebugMessenger(VkInstance& vulkanInstance) {
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// This is a pretty simple function! we just pass in the values to build the debug messenger, populate the structure with the data we want,
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// and safely create it, covering for runtime errors as per usual, this is the first thing that will be called!
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if(!enableValidationLayers) return;
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VkDebugUtilsMessengerCreateInfoEXT createInfo;
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populateDebugMessengerCreateInfo(createInfo);
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if(CreateDebugUtilsMessengerEXT(vulkanInstance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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throw std::runtime_error("Failed to set up the Debug Messenger!");
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}
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}
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