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AgnosiaEngine/lib/vkbootstrap/VkBootstrap.h
2024-10-04 00:52:03 -05:00

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27 KiB
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/*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the “Software”), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
* LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Copyright © 2020 Charles Giessen (charles@lunarg.com)
*/
#pragma once
#include <cassert>
#include <vector>
#include <system_error>
#include <vulkan/vulkan.h>
namespace vkb {
namespace detail {
struct Error {
std::error_code type;
VkResult vk_result = VK_SUCCESS; // optional error value if a vulkan call failed
};
template <typename T> class Result {
public:
Result (const T& value) : m_value{ value }, m_init{ true } {}
Result (T&& value) : m_value{ std::move (value) }, m_init{ true } {}
Result (Error error) : m_error{ error }, m_init{ false } {}
Result (std::error_code error_code, VkResult result = VK_SUCCESS)
: m_error{ error_code, result }, m_init{ false } {}
~Result () { destroy (); }
Result (Result const& expected) : m_init (expected.m_init) {
if (m_init)
new (&m_value) T{ expected.m_value };
else
m_error = expected.m_error;
}
Result (Result&& expected) : m_init (expected.m_init) {
if (m_init)
new (&m_value) T{ std::move (expected.m_value) };
else
m_error = std::move (expected.m_error);
expected.destroy ();
}
Result& operator= (const T& expect) {
destroy ();
m_init = true;
new (&m_value) T{ expect };
return *this;
}
Result& operator= (T&& expect) {
destroy ();
m_init = true;
new (&m_value) T{ std::move (expect) };
return *this;
}
Result& operator= (const Error& error) {
destroy ();
m_init = false;
m_error = error;
return *this;
}
Result& operator= (Error&& error) {
destroy ();
m_init = false;
m_error = error;
return *this;
}
// clang-format off
const T* operator-> () const { assert (m_init); return &m_value; }
T* operator-> () { assert (m_init); return &m_value; }
const T& operator* () const& { assert (m_init); return m_value; }
T& operator* () & { assert (m_init); return m_value; }
T&& operator* () && { assert (m_init); return std::move (m_value); }
const T& value () const& { assert (m_init); return m_value; }
T& value () & { assert (m_init); return m_value; }
const T&& value () const&& { assert (m_init); return std::move (m_value); }
T&& value () && { assert (m_init); return std::move (m_value); }
std::error_code error() const { assert (!m_init); return m_error.type; }
VkResult vk_result() const { assert (!m_init); return m_error.vk_result; }
// clang-format on
bool has_value () const { return m_init; }
explicit operator bool () const { return m_init; }
private:
void destroy () {
if (m_init) m_value.~T ();
}
union {
T m_value;
Error m_error;
};
bool m_init;
};
} // namespace detail
enum class InstanceError {
vulkan_unavailable,
vulkan_version_unavailable,
vulkan_version_1_1_unavailable,
vulkan_version_1_2_unavailable,
failed_create_instance,
failed_create_debug_messenger,
requested_layers_not_present,
requested_extensions_not_present,
windowing_extensions_not_present,
};
enum class PhysicalDeviceError {
no_surface_provided,
failed_enumerate_physical_devices,
no_physical_devices_found,
no_suitable_device,
};
enum class QueueError {
present_unavailable,
graphics_unavailable,
compute_unavailable,
transfer_unavailable,
queue_index_out_of_range,
invalid_queue_family_index
};
enum class DeviceError {
failed_create_device,
};
enum class SwapchainError {
surface_handle_not_provided,
failed_query_surface_support_details,
failed_create_swapchain,
failed_get_swapchain_images,
failed_create_swapchain_image_views,
};
std::error_code make_error_code (InstanceError instance_error);
std::error_code make_error_code (PhysicalDeviceError physical_device_error);
std::error_code make_error_code (QueueError queue_error);
std::error_code make_error_code (DeviceError device_error);
std::error_code make_error_code (SwapchainError swapchain_error);
const char* to_string_message_severity (VkDebugUtilsMessageSeverityFlagBitsEXT s);
const char* to_string_message_type (VkDebugUtilsMessageTypeFlagsEXT s);
const char* to_string (InstanceError err);
const char* to_string (PhysicalDeviceError err);
const char* to_string (QueueError err);
const char* to_string (DeviceError err);
const char* to_string (SwapchainError err);
// Gathers useful information about the available vulkan capabilities, like layers and instance extensions.
// Use this for enabling features conditionally, ie if you would like an extension but can use a fallback if
// it isn't supported but need to know if support is available first.
struct SystemInfo {
private:
SystemInfo ();
public:
// Use get_system_info to create a SystemInfo struct. This is because loading vulkan could fail.
static detail::Result<SystemInfo> get_system_info ();
static detail::Result<SystemInfo> get_system_info (PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Returns true if a layer is available
bool is_layer_available (const char* layer_name) const;
// Returns true if an extension is available
bool is_extension_available (const char* extension_name) const;
std::vector<VkLayerProperties> available_layers;
std::vector<VkExtensionProperties> available_extensions;
bool validation_layers_available = false;
bool debug_utils_available = false;
};
class InstanceBuilder;
class PhysicalDeviceSelector;
struct Instance {
VkInstance instance = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT debug_messenger = VK_NULL_HANDLE;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr = nullptr;
private:
bool headless = false;
uint32_t instance_version = VK_MAKE_VERSION (1, 0, 0);
friend class InstanceBuilder;
friend class PhysicalDeviceSelector;
};
void destroy_instance (Instance instance); // release instance resources
class InstanceBuilder {
public:
// Default constructor, will load vulkan.
explicit InstanceBuilder ();
// Optional: Can use your own PFN_vkGetInstanceProcAddr
explicit InstanceBuilder (PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Create a VkInstance. Return an error if it failed.
detail::Result<Instance> build () const;
// Sets the name of the application. Defaults to "" if none is provided.
InstanceBuilder& set_app_name (const char* app_name);
// Sets the name of the engine. Defaults to "" if none is provided.
InstanceBuilder& set_engine_name (const char* engine_name);
// Sets the (major, minor, patch) version of the application.
InstanceBuilder& set_app_version (uint32_t major, uint32_t minor, uint32_t patch = 0);
// Sets the (major, minor, patch) version of the engine.
InstanceBuilder& set_engine_version (uint32_t major, uint32_t minor, uint32_t patch = 0);
// Require a vulkan instance API version. Will fail to create if this version isn't available.
InstanceBuilder& require_api_version (uint32_t major, uint32_t minor, uint32_t patch = 0);
// Prefer a vulkan instance API version. If the desired version isn't available, it will use the highest version available.
InstanceBuilder& desire_api_version (uint32_t major, uint32_t minor, uint32_t patch = 0);
// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
InstanceBuilder& enable_layer (const char* layer_name);
// Adds an extension to be enabled. Will fail to create an instance if the extension isn't available.
InstanceBuilder& enable_extension (const char* extension_name);
// Headless Mode does not load the required extensions for presentation. Defaults to true.
InstanceBuilder& set_headless (bool headless = true);
// Enables the validation layers. Will fail to create an instance if the validation layers aren't available.
InstanceBuilder& enable_validation_layers (bool require_validation = true);
// Checks if the validation layers are available and loads them if they are.
InstanceBuilder& request_validation_layers (bool enable_validation = true);
// Use a default debug callback that prints to standard out.
InstanceBuilder& use_default_debug_messenger ();
// Provide a user defined debug callback.
InstanceBuilder& set_debug_callback (PFN_vkDebugUtilsMessengerCallbackEXT callback);
// Set what message severity is needed to trigger the callback.
InstanceBuilder& set_debug_messenger_severity (VkDebugUtilsMessageSeverityFlagsEXT severity);
// Add a message severity to the list that triggers the callback.
InstanceBuilder& add_debug_messenger_severity (VkDebugUtilsMessageSeverityFlagsEXT severity);
// Set what message type triggers the callback.
InstanceBuilder& set_debug_messenger_type (VkDebugUtilsMessageTypeFlagsEXT type);
// Add a message type to the list of that triggers the callback.
InstanceBuilder& add_debug_messenger_type (VkDebugUtilsMessageTypeFlagsEXT type);
// Disable some validation checks.
// Checks: All, and Shaders
InstanceBuilder& add_validation_disable (VkValidationCheckEXT check);
// Enables optional parts of the validation layers.
// Parts: best practices, gpu assisted, and gpu assisted reserve binding slot.
InstanceBuilder& add_validation_feature_enable (VkValidationFeatureEnableEXT enable);
// Disables sections of the validation layers.
// Options: All, shaders, thread safety, api parameters, object lifetimes, core checks, and unique handles.
InstanceBuilder& add_validation_feature_disable (VkValidationFeatureDisableEXT disable);
// Provide custom allocation callbacks.
InstanceBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks);
private:
struct InstanceInfo {
// VkApplicationInfo
const char* app_name = nullptr;
const char* engine_name = nullptr;
uint32_t application_version = 0;
uint32_t engine_version = 0;
uint32_t required_api_version = VK_MAKE_VERSION (1, 0, 0);
uint32_t desired_api_version = VK_MAKE_VERSION (1, 0, 0);
// VkInstanceCreateInfo
std::vector<const char*> layers;
std::vector<const char*> extensions;
VkInstanceCreateFlags flags = 0;
std::vector<VkBaseOutStructure*> pNext_elements;
// debug callback
PFN_vkDebugUtilsMessengerCallbackEXT debug_callback = nullptr;
VkDebugUtilsMessageSeverityFlagsEXT debug_message_severity =
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
VkDebugUtilsMessageTypeFlagsEXT debug_message_type =
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
// validation features
std::vector<VkValidationCheckEXT> disabled_validation_checks;
std::vector<VkValidationFeatureEnableEXT> enabled_validation_features;
std::vector<VkValidationFeatureDisableEXT> disabled_validation_features;
// Custom allocator
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
bool request_validation_layers = false;
bool enable_validation_layers = false;
bool use_debug_messenger = false;
bool headless_context = false;
PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr = nullptr;
} info;
};
VKAPI_ATTR VkBool32 VKAPI_CALL default_debug_callback (VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
void destroy_debug_utils_messenger(VkInstance const instance, VkDebugUtilsMessengerEXT const messenger, VkAllocationCallbacks* allocation_callbacks = nullptr);
// ---- Physical Device ---- //
class PhysicalDeviceSelector;
class DeviceBuilder;
struct PhysicalDevice {
VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkPhysicalDeviceFeatures features{};
VkPhysicalDeviceProperties properties{};
VkPhysicalDeviceMemoryProperties memory_properties{};
// Has a queue family that supports compute operations but not graphics nor transfer.
bool has_dedicated_compute_queue () const;
// Has a queue family that supports transfer operations but not graphics nor compute.
bool has_dedicated_transfer_queue () const;
// Has a queue family that supports transfer operations but not graphics.
bool has_separate_compute_queue () const;
// Has a queue family that supports transfer operations but not graphics.
bool has_separate_transfer_queue () const;
// Advanced: Get the VkQueueFamilyProperties of the device if special queue setup is needed
std::vector<VkQueueFamilyProperties> get_queue_families () const;
private:
std::vector<const char*> extensions_to_enable;
std::vector<VkQueueFamilyProperties> queue_families;
bool defer_surface_initialization = false;
friend class PhysicalDeviceSelector;
friend class DeviceBuilder;
};
enum class PreferredDeviceType {
other = 0,
integrated = 1,
discrete = 2,
virtual_gpu = 3,
cpu = 4
};
class PhysicalDeviceSelector {
public:
// Requires a vkb::Instance to construct, needed to pass instance creation info.
explicit PhysicalDeviceSelector (Instance const& instance);
detail::Result<PhysicalDevice> select () const;
// Set the surface in which the physical device should render to.
PhysicalDeviceSelector& set_surface (VkSurfaceKHR surface);
// Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete.
PhysicalDeviceSelector& prefer_gpu_device_type (PreferredDeviceType type = PreferredDeviceType::discrete);
// Allow selection of a gpu device type that isn't the preferred physical device type. Defaults to true.
PhysicalDeviceSelector& allow_any_gpu_device_type (bool allow_any_type = true);
// Require that a physical device supports presentation. Defaults to true.
PhysicalDeviceSelector& require_present (bool require = true);
// Require a queue family that supports compute operations but not graphics nor transfer.
PhysicalDeviceSelector& require_dedicated_compute_queue ();
// Require a queue family that supports transfer operations but not graphics nor compute.
PhysicalDeviceSelector& require_dedicated_transfer_queue ();
// Require a queue family that supports compute operations but not graphics.
PhysicalDeviceSelector& require_separate_compute_queue ();
// Require a queue family that supports transfer operations but not graphics.
PhysicalDeviceSelector& require_separate_transfer_queue ();
// Require a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
PhysicalDeviceSelector& required_device_memory_size (VkDeviceSize size);
// Prefer a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
PhysicalDeviceSelector& desired_device_memory_size (VkDeviceSize size);
// Require a physical device which supports a specific extension.
PhysicalDeviceSelector& add_required_extension (const char* extension);
// Require a physical device which supports a set of extensions.
PhysicalDeviceSelector& add_required_extensions (std::vector<const char*> extensions);
// Prefer a physical device which supports a specific extension.
PhysicalDeviceSelector& add_desired_extension (const char* extension);
// Prefer a physical device which supports a set of extensions.
PhysicalDeviceSelector& add_desired_extensions (std::vector<const char*> extensions);
// Prefer a physical device that supports a (major, minor) version of vulkan.
PhysicalDeviceSelector& set_desired_version (uint32_t major, uint32_t minor);
// Require a physical device that supports a (major, minor) version of vulkan.
PhysicalDeviceSelector& set_minimum_version (uint32_t major, uint32_t minor);
// Require a physical device which supports the features in VkPhysicalDeviceFeatures.
PhysicalDeviceSelector& set_required_features (VkPhysicalDeviceFeatures features);
// Used when surface creation happens after physical device selection.
// Warning: This disables checking if the physical device supports a given surface.
PhysicalDeviceSelector& defer_surface_initialization ();
// Ignore all criteria and choose the first physical device that is available.
// Only use when: The first gpu in the list may be set by global user preferences and an application may wish to respect it.
PhysicalDeviceSelector& select_first_device_unconditionally (bool unconditionally = true);
private:
struct SystemInfo {
VkInstance instance = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
bool headless = false;
} system_info;
struct PhysicalDeviceDesc {
VkPhysicalDevice phys_device = VK_NULL_HANDLE;
std::vector<VkQueueFamilyProperties> queue_families;
VkPhysicalDeviceFeatures device_features{};
VkPhysicalDeviceProperties device_properties{};
VkPhysicalDeviceMemoryProperties mem_properties{};
};
PhysicalDeviceDesc populate_device_details (VkPhysicalDevice phys_device) const;
struct SelectionCriteria {
PreferredDeviceType preferred_type = PreferredDeviceType::discrete;
bool allow_any_type = true;
bool require_present = true;
bool require_dedicated_transfer_queue = false;
bool require_dedicated_compute_queue = false;
bool require_separate_transfer_queue = false;
bool require_separate_compute_queue = false;
VkDeviceSize required_mem_size = 0;
VkDeviceSize desired_mem_size = 0;
std::vector<const char*> required_extensions;
std::vector<const char*> desired_extensions;
uint32_t required_version = VK_MAKE_VERSION (1, 0, 0);
uint32_t desired_version = VK_MAKE_VERSION (1, 0, 0);
VkPhysicalDeviceFeatures required_features{};
bool defer_surface_initialization = false;
bool use_first_gpu_unconditionally = false;
} criteria;
enum class Suitable { yes, partial, no };
Suitable is_device_suitable (PhysicalDeviceDesc phys_device) const;
};
// ---- Queue ---- //
enum class QueueType { present, graphics, compute, transfer };
// ---- Device ---- //
struct Device {
VkDevice device = VK_NULL_HANDLE;
PhysicalDevice physical_device;
VkSurfaceKHR surface = VK_NULL_HANDLE;
std::vector<VkQueueFamilyProperties> queue_families;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
detail::Result<uint32_t> get_queue_index (QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue index
detail::Result<uint32_t> get_dedicated_queue_index (QueueType type) const;
detail::Result<VkQueue> get_queue (QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue
detail::Result<VkQueue> get_dedicated_queue (QueueType type) const;
};
// For advanced device queue setup
struct CustomQueueDescription {
explicit CustomQueueDescription (uint32_t index, uint32_t count, std::vector<float> priorities);
uint32_t index = 0;
uint32_t count = 0;
std::vector<float> priorities;
};
void destroy_device (Device device);
class DeviceBuilder {
public:
// Any features and extensions that are requested/required in PhysicalDeviceSelector are automatically enabled.
explicit DeviceBuilder (PhysicalDevice physical_device);
detail::Result<Device> build () const;
// For Advanced Users: specify the exact list of VkDeviceQueueCreateInfo's needed for the application.
// If a custom queue setup is provided, getting the queues and queue indexes is up to the application.
DeviceBuilder& custom_queue_setup (std::vector<CustomQueueDescription> queue_descriptions);
// Add a structure to the pNext chain of VkDeviceCreateInfo.
// The structure must be valid when DeviceBuilder::build() is called.
template <typename T> DeviceBuilder& add_pNext (T* structure) {
info.pNext_chain.push_back (reinterpret_cast<VkBaseOutStructure*> (structure));
return *this;
}
// Provide custom allocation callbacks.
DeviceBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks);
private:
struct DeviceInfo {
VkDeviceCreateFlags flags = 0;
std::vector<VkBaseOutStructure*> pNext_chain;
PhysicalDevice physical_device;
VkSurfaceKHR surface = VK_NULL_HANDLE;
bool defer_surface_initialization = false;
std::vector<VkQueueFamilyProperties> queue_families;
VkPhysicalDeviceFeatures features{};
std::vector<const char*> extensions_to_enable;
std::vector<CustomQueueDescription> queue_descriptions;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
} info;
};
// ---- Swapchain ---- //
struct Swapchain {
VkDevice device = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
uint32_t image_count = 0;
VkFormat image_format = VK_FORMAT_UNDEFINED;
VkExtent2D extent = { 0, 0 };
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
// Returns a vector of VkImage handles to the swapchain.
detail::Result<std::vector<VkImage>> get_images ();
// Returns a vector of VkImageView's to the VkImage's of the swapchain.
// VkImageViews must be destroyed.
detail::Result<std::vector<VkImageView>> get_image_views ();
void destroy_image_views (std::vector<VkImageView> const& image_views);
};
void destroy_swapchain (Swapchain const& swapchain);
class SwapchainBuilder {
public:
explicit SwapchainBuilder (Device const& device);
explicit SwapchainBuilder (Device const& device, VkSurfaceKHR const surface);
explicit SwapchainBuilder (VkPhysicalDevice const physical_device, VkDevice const device, VkSurfaceKHR const surface, int32_t graphics_queue_index = -1, int32_t present_queue_index = -1);
detail::Result<Swapchain> build () const;
// Set the oldSwapchain member of VkSwapchainCreateInfoKHR.
// For use in rebuilding a swapchain.
SwapchainBuilder& set_old_swapchain (VkSwapchainKHR old_swapchain);
SwapchainBuilder& set_old_swapchain (Swapchain const& swapchain);
// Desired size of the swapchain. By default, the swapchain will use the size
// of the window being drawn to.
SwapchainBuilder& set_desired_extent (uint32_t width, uint32_t height);
// When determining the surface format, make this the first to be used if supported.
SwapchainBuilder& set_desired_format (VkSurfaceFormatKHR format);
// Add this swapchain format to the end of the list of formats selected from.
SwapchainBuilder& add_fallback_format (VkSurfaceFormatKHR format);
// Use the default swapchain formats. This is done if no formats are provided.
SwapchainBuilder& use_default_format_selection ();
// When determining the present mode, make this the first to be used if supported.
SwapchainBuilder& set_desired_present_mode (VkPresentModeKHR present_mode);
// Add this present mode to the end of the list of present modes selected from.
SwapchainBuilder& add_fallback_present_mode (VkPresentModeKHR present_mode);
// Use the default presentation mode. This is done if no present modes are provided.
SwapchainBuilder& use_default_present_mode_selection ();
// Set the bitmask of the image usage for acquired swapchain images.
SwapchainBuilder& set_image_usage_flags (VkImageUsageFlags usage_flags);
// Add a image usage to the bitmask for acquired swapchain images.
SwapchainBuilder& add_image_usage_flags (VkImageUsageFlags usage_flags);
// Use the default image usage bitmask values. This is the default if no image usages
// are provided. The default is VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
SwapchainBuilder& use_default_image_usage_flags ();
// Set the number of views in for multiview/stereo surface
SwapchainBuilder& set_image_array_layer_count (uint32_t array_layer_count);
// Set whether the Vulkan implementation is allowed to discard rendering operations that
// affect regions of the surface that are not visible. Default is true.
// Note: Applications should use the default of true if they do not expect to read back the content
// of presentable images before presenting them or after reacquiring them, and if their fragment
// shaders do not have any side effects that require them to run for all pixels in the presentable image.
SwapchainBuilder& set_clipped (bool clipped = true);
// Set the VkSwapchainCreateFlagBitsKHR.
SwapchainBuilder& set_create_flags (VkSwapchainCreateFlagBitsKHR create_flags);
// Set the transform to be applied, like a 90 degree rotation. Default is the current transform.
SwapchainBuilder& set_pre_transform_flags (VkSurfaceTransformFlagBitsKHR pre_transform_flags);
// Set the alpha channel to be used with other windows in on the system. Default is VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR.
SwapchainBuilder& set_composite_alpha_flags (VkCompositeAlphaFlagBitsKHR composite_alpha_flags);
// Add a structure to the pNext chain of VkSwapchainCreateInfoKHR.
// The structure must be valid when SwapchainBuilder::build() is called.
template <typename T> SwapchainBuilder& add_pNext (T* structure) {
info.pNext_chain.push_back (reinterpret_cast<VkBaseOutStructure*> (structure));
return *this;
}
// Provide custom allocation callbacks.
SwapchainBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks);
private:
void add_desired_formats (std::vector<VkSurfaceFormatKHR>& formats) const;
void add_desired_present_modes (std::vector<VkPresentModeKHR>& modes) const;
struct SwapchainInfo {
VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
std::vector<VkBaseOutStructure*> pNext_chain;
VkSwapchainCreateFlagBitsKHR create_flags = static_cast<VkSwapchainCreateFlagBitsKHR> (0);
VkSurfaceKHR surface = VK_NULL_HANDLE;
std::vector<VkSurfaceFormatKHR> desired_formats;
uint32_t desired_width = 256;
uint32_t desired_height = 256;
uint32_t array_layer_count = 1;
VkImageUsageFlags image_usage_flags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
uint32_t graphics_queue_index = 0;
uint32_t present_queue_index = 0;
VkSurfaceTransformFlagBitsKHR pre_transform = static_cast<VkSurfaceTransformFlagBitsKHR> (0);
VkCompositeAlphaFlagBitsKHR composite_alpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
std::vector<VkPresentModeKHR> desired_present_modes;
bool clipped = true;
VkSwapchainKHR old_swapchain = VK_NULL_HANDLE;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
} info;
};
} // namespace vkb
namespace std {
template <> struct is_error_code_enum<vkb::InstanceError> : true_type {};
template <> struct is_error_code_enum<vkb::PhysicalDeviceError> : true_type {};
template <> struct is_error_code_enum<vkb::QueueError> : true_type {};
template <> struct is_error_code_enum<vkb::DeviceError> : true_type {};
template <> struct is_error_code_enum<vkb::SwapchainError> : true_type {};
} // namespace std