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agnosiaimgui.cpp.D917B7EB41E8A56F.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
agnosiaimgui.h.C442C0E7D513336B.idx
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Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
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2024-11-27 15:54:35 -06:00 |
buffers.cpp.FC2CC275D910BCB7.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
buffers.h.CC15E40B6084C10D.idx
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Added vertex normal to the Agnosia_T::Vertex definition, pre-calculated using TinyObjLoader's built in vertex normal calculator
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2024-12-04 01:55:40 -06:00 |
devicelibrary.cpp.A6A50BF3BD186A09.idx
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Added vertex normal to the Agnosia_T::Vertex definition, pre-calculated using TinyObjLoader's built in vertex normal calculator
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2024-12-04 01:55:40 -06:00 |
devicelibrary.h.D7B097F0839961AC.idx
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Major refactoring, removed the usage of the global header and replaced with getters and setters. Cleaned up headers and what is included.
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2024-11-24 18:12:29 -06:00 |
entrypoint.cpp.9286A9B0BD8A276E.idx
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Added vertex normal to the Agnosia_T::Vertex definition, pre-calculated using TinyObjLoader's built in vertex normal calculator
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2024-12-04 01:55:40 -06:00 |
entrypoint.h.1BBE0276DA7F0CE2.idx
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Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
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2024-11-27 15:54:35 -06:00 |
global.cpp.DB8A6A1A4BC0BF3A.idx
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Multisampling implementation using the max samples the GPU supports
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2024-11-21 23:54:07 -06:00 |
global.h.67055BFC9A2F7BD6.idx
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update ImGui MSAA setting, which caused it to render on top of the top left corner rather than the whole view, and enable sample shading, MSAA needs some setting to choose the best optimal performance vs quality mode rather than max, for performance
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2024-11-22 00:52:22 -06:00 |
graphicspipeline.cpp.F94E3ACB17FA6762.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
graphicspipeline.h.093A3C67F46BDBAE.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
imconfig.h.3ADA6E76D666621B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_demo.cpp.F91A753A09CDE374.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_draw.cpp.5B7D6E505867D9EB.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_impl_glfw.cpp.99B2D46074E7E29B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_impl_glfw.h.45E4F0EDCF23819B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_impl_vulkan.cpp.258735B3A169763B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_impl_vulkan.h.E293D4932B27A48C.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_internal.h.B25AF3943BB1AD2B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_tables.cpp.A43F5F055F44B37C.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui_widgets.cpp.2C6A8C974E4B792B.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui.cpp.2302CEB72C8D9CA1.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imgui.h.ACC246D76711413E.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imstb_rectpack.h.426331EB29A2B17C.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imstb_textedit.h.421029FE98AFFA96.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
imstb_truetype.h.0A3563D846CA9ABF.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
main.cpp.6FA2B2FABDE63972.idx
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Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
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2024-11-27 15:54:35 -06:00 |
material.h.3635D536A26B1F7D.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
model.cpp.56D1ED026EF1D5F1.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
model.h.C3ECCCBE7C04E4C8.idx
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Added vertex normal to the Agnosia_T::Vertex definition, pre-calculated using TinyObjLoader's built in vertex normal calculator
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2024-12-04 01:55:40 -06:00 |
render.cpp.657B8B8CBD5B3B6B.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
render.h.A0C955D8D0DA424C.idx
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Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
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2024-11-27 15:54:35 -06:00 |
texture.cpp.14763AFB742F8112.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
texture.h.712506A996DB5236.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
types.h.2A872A9A515562E6.idx
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
vk_mem_alloc.h.F667345C57A24872.idx
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Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
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2024-11-27 15:54:35 -06:00 |
volk.c.7B12D4D8A514BDD2.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
volk.h.58430F1E9A139B4F.idx
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |