AgnosiaEngine/.cache/clangd/index
2024-12-03 01:57:55 -06:00
..
agnosiaimgui.cpp.D917B7EB41E8A56F.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
agnosiaimgui.h.C442C0E7D513336B.idx Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
buffers.cpp.FC2CC275D910BCB7.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
buffers.h.CC15E40B6084C10D.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
devicelibrary.cpp.A6A50BF3BD186A09.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
devicelibrary.h.D7B097F0839961AC.idx Major refactoring, removed the usage of the global header and replaced with getters and setters. Cleaned up headers and what is included. 2024-11-24 18:12:29 -06:00
entrypoint.cpp.9286A9B0BD8A276E.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
entrypoint.h.1BBE0276DA7F0CE2.idx Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
global.cpp.DB8A6A1A4BC0BF3A.idx Multisampling implementation using the max samples the GPU supports 2024-11-21 23:54:07 -06:00
global.h.67055BFC9A2F7BD6.idx update ImGui MSAA setting, which caused it to render on top of the top left corner rather than the whole view, and enable sample shading, MSAA needs some setting to choose the best optimal performance vs quality mode rather than max, for performance 2024-11-22 00:52:22 -06:00
graphicspipeline.cpp.F94E3ACB17FA6762.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
graphicspipeline.h.093A3C67F46BDBAE.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
imconfig.h.3ADA6E76D666621B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_demo.cpp.F91A753A09CDE374.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_draw.cpp.5B7D6E505867D9EB.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_impl_glfw.cpp.99B2D46074E7E29B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_impl_glfw.h.45E4F0EDCF23819B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_impl_vulkan.cpp.258735B3A169763B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_impl_vulkan.h.E293D4932B27A48C.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_internal.h.B25AF3943BB1AD2B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_tables.cpp.A43F5F055F44B37C.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui_widgets.cpp.2C6A8C974E4B792B.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui.cpp.2302CEB72C8D9CA1.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imgui.h.ACC246D76711413E.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imstb_rectpack.h.426331EB29A2B17C.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imstb_textedit.h.421029FE98AFFA96.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
imstb_truetype.h.0A3563D846CA9ABF.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
main.cpp.6FA2B2FABDE63972.idx Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
material.h.3635D536A26B1F7D.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
model.cpp.56D1ED026EF1D5F1.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
model.h.C3ECCCBE7C04E4C8.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
render.cpp.657B8B8CBD5B3B6B.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
render.h.A0C955D8D0DA424C.idx Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
texture.cpp.14763AFB742F8112.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
texture.h.712506A996DB5236.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
types.h.2A872A9A515562E6.idx Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
vk_mem_alloc.h.F667345C57A24872.idx Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
volk.c.7B12D4D8A514BDD2.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
volk.h.58430F1E9A139B4F.idx Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00