187 lines
7.7 KiB
C++
187 lines
7.7 KiB
C++
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#include <stdexcept>
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include "../devicelibrary.h"
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#include "../entrypoint.h"
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#include "buffers.h"
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#include "graphicspipeline.h"
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#include "render.h"
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#include "texture.h"
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uint32_t currentFrame;
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std::vector<VkSemaphore> imageAvailableSemaphores;
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std::vector<VkSemaphore> renderFinishedSemaphores;
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std::vector<VkFence> inFlightFences;
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void recreateSwapChain() {
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int width = 0, height = 0;
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glfwGetFramebufferSize(EntryApp::getWindow(), &width, &height);
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while (width == 0 || height == 0) {
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glfwGetFramebufferSize(EntryApp::getWindow(), &width, &height);
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glfwWaitEvents();
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}
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vkDeviceWaitIdle(DeviceControl::getDevice());
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// Don't really wanna do this but I also don't want to create an extra class
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// instance just to call the cleanup function.
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for (auto imageView : DeviceControl::getSwapChainImageViews()) {
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vkDestroyImageView(DeviceControl::getDevice(), imageView, nullptr);
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}
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vkDestroySwapchainKHR(DeviceControl::getDevice(),
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DeviceControl::getSwapChain(), nullptr);
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DeviceControl::createSwapChain(EntryApp::getWindow());
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DeviceControl::createImageViews();
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Texture::createColorResources();
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Texture::createDepthResources();
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}
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// At a high level, rendering in Vulkan consists of 5 steps:
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// Wait for the previous frame, acquire a image from the swap chain
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// record a comman d buffer which draws the scene onto that image
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// submit the recorded command buffer and present the image!
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void Render::drawFrame() {
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vkWaitForFences(DeviceControl::getDevice(), 1, &inFlightFences[currentFrame],
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VK_TRUE, UINT64_MAX);
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vkResetFences(DeviceControl::getDevice(), 1, &inFlightFences[currentFrame]);
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uint32_t imageIndex;
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VkResult result = vkAcquireNextImageKHR(
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DeviceControl::getDevice(), DeviceControl::getSwapChain(), UINT64_MAX,
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imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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recreateSwapChain();
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return;
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} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
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throw std::runtime_error("failed to acquire swap chain image!");
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}
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vkResetFences(DeviceControl::getDevice(), 1, &inFlightFences[currentFrame]);
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vkResetCommandBuffer(Buffers::getCommandBuffers()[currentFrame],
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/*VkCommandBufferResetFlagBits*/ 0);
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Graphics::recordCommandBuffer(Buffers::getCommandBuffers()[currentFrame],
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imageIndex);
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = {imageAvailableSemaphores[currentFrame]};
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VkPipelineStageFlags waitStages[] = {
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &Buffers::getCommandBuffers()[currentFrame];
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VkSemaphore signalSemaphores[] = {renderFinishedSemaphores[currentFrame]};
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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if (vkQueueSubmit(DeviceControl::getGraphicsQueue(), 1, &submitInfo,
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inFlightFences[currentFrame]) != VK_SUCCESS) {
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throw std::runtime_error("failed to submit draw command buffer!");
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}
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = signalSemaphores;
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VkSwapchainKHR swapChains[] = {DeviceControl::getSwapChain()};
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = swapChains;
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presentInfo.pImageIndices = &imageIndex;
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result = vkQueuePresentKHR(DeviceControl::getPresentQueue(), &presentInfo);
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if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR ||
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EntryApp::getInstance().getFramebufferResized()) {
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EntryApp::getInstance().setFramebufferResized(false);
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recreateSwapChain();
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} else if (result != VK_SUCCESS) {
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throw std::runtime_error("failed to present swap chain image!");
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}
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currentFrame = (currentFrame + 1) % Buffers::getMaxFramesInFlight();
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}
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#pragma info
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// SEMAPHORES
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// Synchronization of execution on the GPU in Vulkan is *explicit* The Order of
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// ops is up to us to define the how we want things to run. Similarly,
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// Semaphores are used to add order between queue ops. There are 2 kinds of
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// Semaphores; binary, and timeline. We are using Binary semaphores, which can
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// be signaled or unsignaled. Semaphores are initizalized unsignaled, the way we
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// use them to order queue operations is by providing the same semaphore in one
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// queue op and a wait in another. For example: VkCommandBuffer QueueOne,
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// QueueTwo = ... VkSemaphore semaphore = ... enqueue QueueOne, Signal semaphore
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// when done, start now. vkQueueSubmit(work: QueueOne, signal: semaphore, wait:
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// none) enqueue QueueTwo, wait on semaphore to start vkQueueSubmit(
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// work: QueueTwo, signal: None, wait: semaphore)
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// FENCES
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// Fences are basically semaphores for the CPU! Otherwise known as the host. If
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// the host needs to know when the GPU has finished a task, we use a fence.
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// VkCommandBuffer cmndBuf = ...
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// VkFence fence = ...
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// Start work immediately, signal fence when done.
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// vkQueueSubmit(work: cmndBuf, fence: fence)
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// vkWaitForFence(fence)
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// doStuffOnceFenceDone()
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#pragma endinfo
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void Render::createSyncObject() {
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imageAvailableSemaphores.resize(Buffers::getMaxFramesInFlight());
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renderFinishedSemaphores.resize(Buffers::getMaxFramesInFlight());
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inFlightFences.resize(Buffers::getMaxFramesInFlight());
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VkSemaphoreCreateInfo semaphoreInfo{};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkFenceCreateInfo fenceInfo{};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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for (size_t i = 0; i < Buffers::getMaxFramesInFlight(); i++) {
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if (vkCreateSemaphore(DeviceControl::getDevice(), &semaphoreInfo, nullptr,
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&imageAvailableSemaphores[i]) != VK_SUCCESS ||
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vkCreateSemaphore(DeviceControl::getDevice(), &semaphoreInfo, nullptr,
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&renderFinishedSemaphores[i]) != VK_SUCCESS ||
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vkCreateFence(DeviceControl::getDevice(), &fenceInfo, nullptr,
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&inFlightFences[i]) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create semaphores!");
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}
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}
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}
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void Render::destroyFenceSemaphores() {
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for (size_t i = 0; i < Buffers::getMaxFramesInFlight(); i++) {
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vkDestroySemaphore(DeviceControl::getDevice(), renderFinishedSemaphores[i],
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nullptr);
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vkDestroySemaphore(DeviceControl::getDevice(), imageAvailableSemaphores[i],
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nullptr);
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vkDestroyFence(DeviceControl::getDevice(), inFlightFences[i], nullptr);
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}
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}
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void Render::cleanupSwapChain() {
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vkDestroyImageView(DeviceControl::getDevice(), Texture::getColorImageView(),
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nullptr);
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vkDestroyImage(DeviceControl::getDevice(), Texture::getColorImage(), nullptr);
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vkFreeMemory(DeviceControl::getDevice(), Texture::getColorImageMemory(),
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nullptr);
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vkDestroyImageView(DeviceControl::getDevice(), Texture::getDepthImageView(),
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nullptr);
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vkDestroyImage(DeviceControl::getDevice(), Texture::getDepthImage(), nullptr);
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vkFreeMemory(DeviceControl::getDevice(), Texture::getDepthImageMemory(),
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nullptr);
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for (auto imageView : DeviceControl::getSwapChainImageViews()) {
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vkDestroyImageView(DeviceControl::getDevice(), imageView, nullptr);
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}
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vkDestroySwapchainKHR(DeviceControl::getDevice(),
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DeviceControl::getSwapChain(), nullptr);
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}
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uint32_t Render::getCurrentFrame() { return currentFrame; }
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