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AgnosiaEngine/src/shaders/common.glsl

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480 B
GLSL

#extension GL_EXT_buffer_reference : require
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_nonuniform_qualifier : require
struct Vertex {
vec3 pos;
vec3 color;
vec2 texCoord;
};
layout(buffer_reference, scalar) readonly buffer VertexBuffer{
Vertex vertices[];
};
layout( push_constant, scalar ) uniform constants {
VertexBuffer vertBuffer;
vec3 objPos;
int textureID;
mat4 model;
mat4 view;
mat4 proj;
} PushConstants;