22 lines
480 B
GLSL
22 lines
480 B
GLSL
#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_nonuniform_qualifier : require
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struct Vertex {
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vec3 pos;
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vec3 color;
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vec2 texCoord;
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};
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layout(buffer_reference, scalar) readonly buffer VertexBuffer{
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Vertex vertices[];
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};
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layout( push_constant, scalar ) uniform constants {
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VertexBuffer vertBuffer;
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vec3 objPos;
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int textureID;
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mat4 model;
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mat4 view;
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mat4 proj;
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} PushConstants;
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