Add temperature readout to terminal watchface
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6b5235c301
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14c7ba87f7
@ -14,6 +14,7 @@
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#include "displayapp/screens/WatchFaceInfineat.h"
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#include "displayapp/screens/WatchFacePineTimeStyle.h"
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#include "displayapp/screens/WatchFaceTerminal.h"
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#include "displayapp/screens/Weather.h"
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namespace Pinetime {
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namespace Applications {
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@ -8,6 +8,7 @@
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#include "displayapp/apps/Apps.h"
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#include "components/settings/Settings.h"
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#define MAXLISTITEMS 4
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namespace Pinetime {
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@ -79,7 +79,8 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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lv_label_set_text_fmt(label,
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"#FFFF00 InfiniTime#\n\n"
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"#FFFF00 InfiniTime#\n"
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"modified by\nCaleb Fontenot\n"
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"#808080 Version# %ld.%ld.%ld\n"
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"#808080 Short Ref# %s\n"
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"#808080 Build date#\n"
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@ -3,12 +3,17 @@
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/screens/NotificationIcon.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/InfiniTimeTheme.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/heartrate/HeartRateController.h"
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#include "components/motion/MotionController.h"
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#include "components/settings/Settings.h"
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#include <nrfx_log.h>
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#include <tuple>
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#include <vector>
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#include <cmath>
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using namespace Pinetime::Applications::Screens;
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@ -18,7 +23,9 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController)
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Controllers::MotionController& motionController,
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Controllers::SimpleWeatherService& weatherController
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)
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: currentDateTime {{}},
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dateTimeController {dateTimeController},
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batteryController {batteryController},
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@ -26,14 +33,15 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
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notificationManager {notificationManager},
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settingsController {settingsController},
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heartRateController {heartRateController},
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motionController {motionController} {
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motionController {motionController},
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weatherController {weatherController} {
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batteryValue = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(batteryValue, true);
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lv_obj_align(batteryValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
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connectState = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(connectState, true);
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lv_obj_align(connectState, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 40);
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lv_obj_align(connectState, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
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notificationIcon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_align(notificationIcon, nullptr, LV_ALIGN_IN_LEFT_MID, 0, -100);
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@ -47,7 +55,7 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
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lv_label_set_text_static(label_prompt_1, "user@watch:~ $ now");
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label_prompt_2 = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_align(label_prompt_2, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
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lv_obj_align(label_prompt_2, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 80);
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lv_label_set_text_static(label_prompt_2, "user@watch:~ $");
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label_time = lv_label_create(lv_scr_act(), nullptr);
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@ -61,6 +69,10 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
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stepValue = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(stepValue, true);
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lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
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weatherStatus = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(weatherStatus, true);
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lv_obj_align(weatherStatus, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 40);
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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Refresh();
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@ -70,6 +82,94 @@ WatchFaceTerminal::~WatchFaceTerminal() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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}
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//https://www.wpc.ncep.noaa.gov/html/contract.html
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const char* WeatherString(uint8_t weatherID) {
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switch (weatherID) {
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case 0: {
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return "CLR";
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}
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case 1: {
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return "SLGT CLD";
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}
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case 2: {
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return "CLD";
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}
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case 3: {
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return "EXTRM CLD";
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}
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case 4: {
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return "TSRA";
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}
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case 5: {
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return "RA";
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}
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case 6: {
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return "TSTM";
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}
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case 7: {
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return "SN";
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}
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case 8: {
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return "BR";
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}
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default: {
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return "UNKN";
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}
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}
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}
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// TODO: This code is duplicated from Weather.cpp. It would probably be better to put it in its own class, but I'm not really certain where it should go.
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int16_t RoundTemperature(int16_t temp) {
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return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
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}
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// End of code duplication.
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//Linear gradient temperature color calculator :)
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const char* floatToRgbHex(std::tuple<float, float, float> rgb) {
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char *rgbHex = new char[7];
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snprintf(rgbHex, 7, "%02X%02X%02X", static_cast<int>(std::get<0>(rgb)), static_cast<int>(std::get<1>(rgb)), static_cast<int>(std::get<2>(rgb)));
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return rgbHex;
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}
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std::tuple<float, float, float> hexToFloat(int rgb) {
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float r = ((rgb >> 16) & 0xFF) / 255;
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float g = ((rgb >> 8) & 0xFF) / 255;
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float b = (rgb & 0xFF) / 255;
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return std::tuple<float, float, float>(r, g, b);
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}
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// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
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std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
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return std::tuple<float, float, float>(
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get<0>(pointA) + (get<0>(pointB) - get<0>(pointA)) * normalValue,
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get<1>(pointA) + (get<1>(pointB) - get<1>(pointA)) * normalValue,
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get<2>(pointA) + (get<2>(pointB) - get<2>(pointA)) * normalValue
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);
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}
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const char* TemperatureColor(int16_t temperature) {
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const std::vector<int> colors = {0x0000ff, 0xff9b00, 0xff0000};
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std::vector<std::tuple<float, float, float>> stops;
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for (auto colorVal: colors) {
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stops.emplace_back(hexToFloat(colorVal));
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}
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int tempRounded = RoundTemperature(temperature);
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if (tempRounded < 0) {
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tempRounded = 1;
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}
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// convert temperature to range between 0 and 1
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float oldRange = (56 - 0);
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float newRange = (1 - 0);
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float newValue = (((tempRounded - 0) * newRange) / oldRange) + 1;
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if (newValue <= .5f) {
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return floatToRgbHex(lerp(stops[0], stops[1], newValue));
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} else {
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return floatToRgbHex(lerp(stops[1], stops[2], newValue));
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}
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}
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void WatchFaceTerminal::Refresh() {
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powerPresent = batteryController.IsPowerPresent();
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@ -103,6 +203,34 @@ void WatchFaceTerminal::Refresh() {
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lv_label_set_text_static(notificationIcon, "");
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}
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}
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// Following along from the example given by Weather.cpp...
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// get an instance of the weather service? not exactly sure what this does...
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currentWeather = weatherController.Current();
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// check to see if we have valid weather data
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if (currentWeather.IsUpdated()) {
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auto optCurrentWeather = currentWeather.Get(); // the actual weather data
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if (optCurrentWeather) {
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int16_t temp = optCurrentWeather->temperature; // current temperature
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uint8_t weatherId = static_cast<int>(optCurrentWeather->iconId); // weather type
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NRF_LOG_INFO("Raw temp: %d", temp);
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NRF_LOG_INFO("Rounded temp: %d", RoundTemperature(temp));
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// unit conversion
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char tempUnit = 'C';
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if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
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temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
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tempUnit = 'F';
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}
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auto color = "ff9b00";
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//TemperatureColor(temp);
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NRF_LOG_INFO("Color hex: %s", color);
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lv_label_set_text_fmt(weatherStatus, "[WTHR]#%s %d#°%c %s", color, RoundTemperature(temp), tempUnit, WeatherString(weatherId));
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} else {
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lv_label_set_text_static(weatherStatus, "[WTHR]No Data");
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}
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}
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currentDateTime = std::chrono::time_point_cast<std::chrono::seconds>(dateTimeController.CurrentDateTime());
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if (currentDateTime.IsUpdated()) {
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@ -148,4 +276,5 @@ void WatchFaceTerminal::Refresh() {
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if (stepCount.IsUpdated()) {
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lv_label_set_text_fmt(stepValue, "[STEP]#ee3377 %lu steps#", stepCount.Get());
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}
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}
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#include <displayapp/Controllers.h>
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/SimpleWeatherService.h"
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#include "utility/DirtyValue.h"
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namespace Pinetime {
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@ -30,7 +31,9 @@ namespace Pinetime {
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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Controllers::MotionController& motionController,
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Controllers::SimpleWeatherService& weatherService
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);
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~WatchFaceTerminal() override;
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void Refresh() override;
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@ -45,6 +48,7 @@ namespace Pinetime {
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Utility::DirtyValue<uint8_t> heartbeat {};
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Utility::DirtyValue<bool> heartbeatRunning {};
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Utility::DirtyValue<bool> notificationState {};
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Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
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Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::days>> currentDate;
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lv_obj_t* label_time;
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@ -56,6 +60,7 @@ namespace Pinetime {
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lv_obj_t* stepValue;
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lv_obj_t* notificationIcon;
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lv_obj_t* connectState;
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lv_obj_t* weatherStatus;
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Controllers::DateTime& dateTimeController;
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const Controllers::Battery& batteryController;
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@ -64,7 +69,7 @@ namespace Pinetime {
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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Controllers::SimpleWeatherService& weatherController;
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lv_task_t* taskRefresh;
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};
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}
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@ -81,7 +86,8 @@ namespace Pinetime {
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controllers.notificationManager,
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controllers.settingsController,
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controllers.heartRateController,
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controllers.motionController);
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controllers.motionController,
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*controllers.weatherController);
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};
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static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
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@ -24,7 +24,7 @@ namespace Pinetime {
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~Weather() override;
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void Refresh() override;
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private:
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Controllers::Settings& settingsController;
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Controllers::SimpleWeatherService& weatherService;
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