InfiniTime/src/displayapp/screens/WatchFaceTerminal.cpp

281 lines
11 KiB
C++

#include <lvgl/lvgl.h>
#include "displayapp/screens/WatchFaceTerminal.h"
#include "displayapp/screens/BatteryIcon.h"
#include "displayapp/screens/NotificationIcon.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/InfiniTimeTheme.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
#include "components/heartrate/HeartRateController.h"
#include "components/motion/MotionController.h"
#include "components/settings/Settings.h"
#include <nrfx_log.h>
#include <tuple>
#include <vector>
#include <cmath>
using namespace Pinetime::Applications::Screens;
WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weatherController
)
: currentDateTime {{}},
dateTimeController {dateTimeController},
batteryController {batteryController},
bleController {bleController},
notificationManager {notificationManager},
settingsController {settingsController},
heartRateController {heartRateController},
motionController {motionController},
weatherController {weatherController} {
batteryValue = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(batteryValue, true);
lv_obj_align(batteryValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
connectState = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(connectState, true);
lv_obj_align(connectState, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
notificationIcon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(notificationIcon, nullptr, LV_ALIGN_IN_LEFT_MID, 0, -100);
label_date = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label_date, true);
lv_obj_align(label_date, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -40);
label_prompt_1 = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(label_prompt_1, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -80);
lv_label_set_text_static(label_prompt_1, "user@watch:~ $ now");
label_prompt_2 = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(label_prompt_2, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 80);
lv_label_set_text_static(label_prompt_2, "user@watch:~ $");
label_time = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label_time, true);
lv_obj_align(label_time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -60);
heartbeatValue = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(heartbeatValue, true);
lv_obj_align(heartbeatValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 20);
stepValue = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(stepValue, true);
lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
weatherStatus = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(weatherStatus, true);
lv_obj_align(weatherStatus, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 40);
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
Refresh();
}
WatchFaceTerminal::~WatchFaceTerminal() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
//https://www.wpc.ncep.noaa.gov/html/contract.html
const char* WeatherString(uint8_t weatherID) {
switch (weatherID) {
case 0: {
return "CLR";
}
case 1: {
return "SLGT CLD";
}
case 2: {
return "CLD";
}
case 3: {
return "EXTRM CLD";
}
case 4: {
return "TSRA";
}
case 5: {
return "RA";
}
case 6: {
return "TSTM";
}
case 7: {
return "SN";
}
case 8: {
return "BR";
}
default: {
return "UNKN";
}
}
}
// TODO: This code is duplicated from Weather.cpp. It would probably be better to put it in its own class, but I'm not really certain where it should go.
int16_t RoundTemperature(int16_t temp) {
return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
}
// End of code duplication.
//Linear gradient temperature color calculator :)
const char* floatToRgbHex(std::tuple<float, float, float> rgb) {
char *rgbHex = new char[7];
snprintf(rgbHex, 7, "%02X%02X%02X", static_cast<int>(std::get<0>(rgb)), static_cast<int>(std::get<1>(rgb)), static_cast<int>(std::get<2>(rgb)));
return rgbHex;
}
std::tuple<float, float, float> hexToFloat(int rgb) {
float r = ((rgb >> 16) & 0xFF) / 255;
float g = ((rgb >> 8) & 0xFF) / 255;
float b = (rgb & 0xFF) / 255;
return std::tuple<float, float, float>(r, g, b);
}
// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
return std::tuple<float, float, float>(
get<0>(pointA) + (get<0>(pointB) - get<0>(pointA)) * normalValue,
get<1>(pointA) + (get<1>(pointB) - get<1>(pointA)) * normalValue,
get<2>(pointA) + (get<2>(pointB) - get<2>(pointA)) * normalValue
);
}
const char* TemperatureColor(int16_t temperature) {
const std::vector<int> colors = {0x0000ff, 0xff9b00, 0xff0000};
std::vector<std::tuple<float, float, float>> stops;
for (auto colorVal: colors) {
stops.emplace_back(hexToFloat(colorVal));
}
int tempRounded = RoundTemperature(temperature);
if (tempRounded < 0) {
tempRounded = 1;
}
// convert temperature to range between 0 and 1
float oldRange = (56 - 0);
float newRange = (1 - 0);
float newValue = (((tempRounded - 0) * newRange) / oldRange) + 1;
if (newValue <= .5f) {
return floatToRgbHex(lerp(stops[0], stops[1], newValue));
} else {
return floatToRgbHex(lerp(stops[1], stops[2], newValue));
}
}
void WatchFaceTerminal::Refresh() {
powerPresent = batteryController.IsPowerPresent();
batteryPercentRemaining = batteryController.PercentRemaining();
if (batteryPercentRemaining.IsUpdated() || powerPresent.IsUpdated()) {
lv_label_set_text_fmt(batteryValue, "[BATT]#387b54 %d%%", batteryPercentRemaining.Get());
if (batteryController.IsPowerPresent()) {
lv_label_ins_text(batteryValue, LV_LABEL_POS_LAST, " Charging");
}
}
bleState = bleController.IsConnected();
bleRadioEnabled = bleController.IsRadioEnabled();
if (bleState.IsUpdated() || bleRadioEnabled.IsUpdated()) {
if (!bleRadioEnabled.Get()) {
lv_label_set_text_static(connectState, "[STAT]#0082fc Disabled#");
} else {
if (bleState.Get()) {
lv_label_set_text_static(connectState, "[STAT]#0082fc Connected#");
} else {
lv_label_set_text_static(connectState, "[STAT]#0082fc Disconnected#");
}
}
}
notificationState = notificationManager.AreNewNotificationsAvailable();
if (notificationState.IsUpdated()) {
if (notificationState.Get()) {
lv_label_set_text_static(notificationIcon, "You have mail.");
} else {
lv_label_set_text_static(notificationIcon, "");
}
}
// Following along from the example given by Weather.cpp...
// get an instance of the weather service? not exactly sure what this does...
currentWeather = weatherController.Current();
// check to see if we have valid weather data
if (currentWeather.IsUpdated()) {
auto optCurrentWeather = currentWeather.Get(); // the actual weather data
if (optCurrentWeather) {
int16_t temp = optCurrentWeather->temperature; // current temperature
uint8_t weatherId = static_cast<int>(optCurrentWeather->iconId); // weather type
NRF_LOG_INFO("Raw temp: %d", temp);
NRF_LOG_INFO("Rounded temp: %d", RoundTemperature(temp));
// unit conversion
char tempUnit = 'C';
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
tempUnit = 'F';
}
auto color = "ff9b00";
//TemperatureColor(temp);
NRF_LOG_INFO("Color hex: %s", color);
lv_label_set_text_fmt(weatherStatus, "[WTHR]#%s %d#°%c %s", color, RoundTemperature(temp), tempUnit, WeatherString(weatherId));
} else {
lv_label_set_text_static(weatherStatus, "[WTHR]No Data");
}
}
currentDateTime = std::chrono::time_point_cast<std::chrono::seconds>(dateTimeController.CurrentDateTime());
if (currentDateTime.IsUpdated()) {
uint8_t hour = dateTimeController.Hours();
uint8_t minute = dateTimeController.Minutes();
uint8_t second = dateTimeController.Seconds();
if (settingsController.GetClockType() == Controllers::Settings::ClockType::H12) {
char ampmChar[3] = "AM";
if (hour == 0) {
hour = 12;
} else if (hour == 12) {
ampmChar[0] = 'P';
} else if (hour > 12) {
hour = hour - 12;
ampmChar[0] = 'P';
}
lv_label_set_text_fmt(label_time, "[TIME]#11cc55 %02d:%02d:%02d %s#", hour, minute, second, ampmChar);
} else {
lv_label_set_text_fmt(label_time, "[TIME]#11cc55 %02d:%02d:%02d", hour, minute, second);
}
currentDate = std::chrono::time_point_cast<std::chrono::days>(currentDateTime.Get());
if (currentDate.IsUpdated()) {
uint16_t year = dateTimeController.Year();
Controllers::DateTime::Months month = dateTimeController.Month();
uint8_t day = dateTimeController.Day();
lv_label_set_text_fmt(label_date, "[DATE]#007fff %04d-%02d-%02d#", short(year), char(month), char(day));
}
}
heartbeat = heartRateController.HeartRate();
heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
if (heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) {
if (heartbeatRunning.Get()) {
lv_label_set_text_fmt(heartbeatValue, "[L_HR]#ee3311 %d bpm#", heartbeat.Get());
} else {
lv_label_set_text_static(heartbeatValue, "[L_HR]#ee3311 ---#");
}
}
stepCount = motionController.NbSteps();
if (stepCount.IsUpdated()) {
lv_label_set_text_fmt(stepValue, "[STEP]#ee3377 %lu steps#", stepCount.Get());
}
}