bunnei 
							
						 
					 
					
						
						
							
						
						b11aeced18 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
						... 
						
						
						
						texture_cache/surface_base: Fix layered break down 
						
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						91f79225e7 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
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						gl_texture_cache: Silence implicit sign cast warnings 
						
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
							
						
						8d6b4e836c 
					 
					
						
						
							
							clang  
						
						
						
						
					 
					
						2020-01-29 05:43:55 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
							
						
						6e87111f91 
					 
					
						
						
							
							minor corrections  
						
						
						
						
					 
					
						2020-01-29 00:02:28 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
							
						
						4bc4fdf5ff 
					 
					
						
						
							
							GUI: Togglable graphics settings buttons in status bar  
						
						
						
						
					 
					
						2020-01-28 23:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c457e47297 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
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						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8178fe8960 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
						... 
						
						
						
						This was implemented by a previous commit and it's no longer required. 
						
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bea6327d74 
					 
					
						
						
							
							Merge pull request  #3354  from ReinUsesLisp/depth-stencil  
						
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						gl_texture_cache: Properly implement depth/stencil sampling 
						
						
					 
					
						2020-01-28 12:06:11 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						abae795986 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						2d1984c20c 
					 
					
						
						
							
							System: Address Feedback  
						
						
						
						
					 
					
						2020-01-27 09:54:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						137a8aa55c 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
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						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3fc3459c8 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
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						Compares the third operand with zero, then selects between the first and
second. 
						
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f55f6ff9bb 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
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						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d17dfa6104 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
						... 
						
						
						
						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						de4b01f75d 
					 
					
						
						
							
							System: Correct PrepareReschedule.  
						
						
						
						
					 
					
						2020-01-26 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a1630ab53e 
					 
					
						
						
							
							Kernel: Remove a few global instances from the kernel.  
						
						
						
						
					 
					
						2020-01-26 14:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						e4a1ead897 
					 
					
						
						
							
							Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.  
						
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						This commit instends on better naming the new purpose of this classes. 
						
						
					 
					
						2020-01-26 14:07:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						450341b397 
					 
					
						
						
							
							ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.  
						
						
						
						
					 
					
						2020-01-26 10:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d95d4ac843 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
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						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						4d6a86b03f 
					 
					
						
						
							
							Core: Refactor CPU Management.  
						
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						This commit moves ARM Interface and Scheduler handling into the kernel. 
						
						
					 
					
						2020-01-25 18:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						bb8eb15d39 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d26e74f0a3 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9a2cdf8520 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						531f25a037 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						96638f57c9 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2a822f3378 
					 
					
						
						
							
							bsd: Stub several more functions.  
						
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						- Required for Little Town Hero to boot further. 
						
						
					 
					
						2020-01-25 00:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						05df4a8c94 
					 
					
						
						
							
							Merge pull request  #3343  from FearlessTobi/ui-tab  
						
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						yuzu/configuration: create UI tab and move gamelist settings there 
						
						
					 
					
						2020-01-25 00:40:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2b1d66eda3 
					 
					
						
						
							
							Merge pull request  #3326  from FearlessTobi/port-5039  
						
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						Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming" 
						
						
					 
					
						2020-01-24 20:59:57 -05:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
							
						
						845a5dbca9 
					 
					
						
						
							
							Disable clang-format for font files  
						
						
						
						
					 
					
						2020-01-24 23:54:19 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dfd998216c 
					 
					
						
						
							
							Merge pull request  #3344  from ReinUsesLisp/vk-botw  
						
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						vk_shader_decompiler: Disable default values on unwritten render targets 
						
						
					 
					
						2020-01-24 17:31:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						806f569143 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						3919b7b8a9 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						37b8504faa 
					 
					
						
						
							
							Shader_IR: Correct Custom Variable assignment.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						7c530e0666 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						3c34678627 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						2b02f29a2d 
					 
					
						
						
							
							GL Backend: Introduce indexed samplers into the GL backend  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						037ea431ce 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						f4603d23c5 
					 
					
						
						
							
							Shader_IR: Setup Indexed Samplers on the IR  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						603c861532 
					 
					
						
						
							
							Shader_IR: Implement initial code for tracking indexed samplers.  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						64496f2456 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						b97608ca64 
					 
					
						
						
							
							Shader_IR: Allow constant access of guest driver.  
						
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						dc5cfa8d28 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						74aa7de5e3 
					 
					
						
						
							
							Guest_driver: Correct compiling errors in GCC.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1e4b6bef6f 
					 
					
						
						
							
							Shader_IR: Store Bound buffer on Shader Usage  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						c921e496eb 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						ab89ced244 
					 
					
						
						
							
							Kernel: Implement Physical Core.  
						
						
						
						
					 
					
						2020-01-24 15:38:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a104b985a8 
					 
					
						
						
							
							Merge pull request  #3273  from FernandoS27/txd-array  
						
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						Shader_IR: Implement TXD Array. 
						
						
					 
					
						2020-01-24 14:02:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f64adcfc37 
					 
					
						
						
							
							Merge pull request  #3340  from SciresM/pmdx  
						
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						loader: provide default arguments (zero byte) to NSOs 
						
						
					 
					
						2020-01-24 10:31:43 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1690f1adba 
					 
					
						
						
							
							vk_shader_decompiler: Disable default values on unwritten render targets  
						
						... 
						
						
						
						Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change. 
						
						
					 
					
						2020-01-24 01:16:21 -03:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
							
						
						e3cad7d49e 
					 
					
						
						
							
							audio_core: Switch to a faster interpolation technique  
						
						
						
						
					 
					
						2020-01-24 00:38:22 +01:00