Properly set up transitioning image layouts to pair well with dynamic rendering, refactor some code.
This commit is contained in:
parent
7770063537
commit
4a8f6909a8
@ -3,330 +3,386 @@
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namespace device_libs {
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceProperties deviceProperties;
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std::vector<VkImage> swapChainImages;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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std::vector<VkImage> swapChainImages;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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struct SwapChainSupportDetails {
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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};
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
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struct SwapChainSupportDetails {
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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};
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const std::vector<const char *> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
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/* Swap chains are weird ngl, it's another one of those Vulkan platform agnosticity.
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The swapchain is basically a wrapper for GDI+, DXGI, X11, Wayland, etc.
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It lets us use the swap chain rather than create a different framebuffer
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handler for every targeted platform. Swap chains handle the ownership
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of buffers before sending them to the presentation engine. (still no
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fucking clue how it works though) */
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SwapChainSupportDetails details;
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/* Swap chains are weird ngl, it's another one of those Vulkan platform
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agnosticity. The swapchain is basically a wrapper for GDI+, DXGI, X11,
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Wayland, etc. It lets us use the swap chain rather than create a different
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framebuffer handler for every targeted platform. Swap chains handle the
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ownership of buffers before sending them to the presentation engine. (still
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no fucking clue how it works though) */
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SwapChainSupportDetails details;
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, Global::surface, &details.capabilities);
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, Global::surface,
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&details.capabilities);
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uint32_t formatCount;
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vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount, nullptr);
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uint32_t formatCount;
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vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount,
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nullptr);
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if(formatCount != 0) {
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details.formats.resize(formatCount);
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vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount, details.formats.data());
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}
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uint32_t presentModeCount;
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vkGetPhysicalDeviceSurfacePresentModesKHR(device, Global::surface, &presentModeCount, details.presentModes.data());
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if(presentModeCount != 0) {
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details.presentModes.resize(presentModeCount);
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vkGetPhysicalDeviceSurfacePresentModesKHR(device, Global::surface, &presentModeCount, details.presentModes.data());
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}
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return details;
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if (formatCount != 0) {
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details.formats.resize(formatCount);
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vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount,
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details.formats.data());
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}
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bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
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uint32_t presentModeCount;
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vkGetPhysicalDeviceSurfacePresentModesKHR(
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device, Global::surface, &presentModeCount, details.presentModes.data());
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std::vector<VkExtensionProperties> availableExtensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
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std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
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for (const auto& extension : availableExtensions) {
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requiredExtensions.erase(extension.extensionName);
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}
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return requiredExtensions.empty();
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if (presentModeCount != 0) {
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details.presentModes.resize(presentModeCount);
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vkGetPhysicalDeviceSurfacePresentModesKHR(device, Global::surface,
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&presentModeCount,
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details.presentModes.data());
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}
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bool isDeviceSuitable(VkPhysicalDevice device) {
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// These two are simple, create a structure to hold the apiVersion, driverVersion, vendorID, deviceID and type, name, and a few other settings.
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// Then populate it by passing in the device and the structure reference.
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vkGetPhysicalDeviceProperties(device, &deviceProperties);
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// Similarly, we can pass in the device and a deviceFeatures struct, this is quite special, it holds a struct of optional features the GPU can perform.
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// Some, like a geometry shader, and stereoscopic rendering (multiViewport) we want, so we dont return true without them.
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VkPhysicalDeviceFeatures supportedFeatures;
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vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
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// We need to find a device that supports graphical operations, or else we cant do much with it! This function just runs over all the queueFamilies and sees if there
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// is a queue family with the VK_QUEUE_GRAPHICS_BIT flipped!
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Global::QueueFamilyIndices indices = Global::findQueueFamilies(device);
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bool extensionSupported = checkDeviceExtensionSupport(device);
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bool swapChainAdequate = false;
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return details;
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}
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if(extensionSupported) {
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SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
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swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
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}
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return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
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&& supportedFeatures.samplerAnisotropy
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&& indices.isComplete()
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&& extensionSupported
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&& swapChainAdequate;
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bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount,
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nullptr);
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std::vector<VkExtensionProperties> availableExtensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount,
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availableExtensions.data());
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std::set<std::string> requiredExtensions(deviceExtensions.begin(),
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deviceExtensions.end());
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for (const auto &extension : availableExtensions) {
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requiredExtensions.erase(extension.extensionName);
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}
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// -------------------------------------- Swap Chain Settings ----------------------------------------- //
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VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
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// One of three settings we can set, Surface Format controls the color space and format.
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for (const auto& availableFormat : availableFormats) {
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if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
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// sRGB & 32bit BGRA
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return availableFormat;
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}
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}
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return availableFormats[0];
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return requiredExtensions.empty();
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}
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bool isDeviceSuitable(VkPhysicalDevice device) {
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// These two are simple, create a structure to hold the apiVersion,
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// driverVersion, vendorID, deviceID and type, name, and a few other settings.
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// Then populate it by passing in the device and the structure reference.
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vkGetPhysicalDeviceProperties(device, &deviceProperties);
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// Similarly, we can pass in the device and a deviceFeatures struct, this is
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// quite special, it holds a struct of optional features the GPU can perform.
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// Some, like a geometry shader, and stereoscopic rendering (multiViewport) we
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// want, so we dont return true without them.
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VkPhysicalDeviceFeatures supportedFeatures;
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vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
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// We need to find a device that supports graphical operations, or else we
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// cant do much with it! This function just runs over all the queueFamilies
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// and sees if there is a queue family with the VK_QUEUE_GRAPHICS_BIT flipped!
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Global::QueueFamilyIndices indices = Global::findQueueFamilies(device);
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bool extensionSupported = checkDeviceExtensionSupport(device);
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bool swapChainAdequate = false;
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if (extensionSupported) {
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SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
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swapChainAdequate = !swapChainSupport.formats.empty() &&
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!swapChainSupport.presentModes.empty();
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}
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VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
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// The second of the three settings, arguably the most important, the presentation mode! This dictates how images are displayed.
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// MAILBOX is basically equivalent to triple buffering, it avoids screen tearing with fairly low latency,
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// However, it is not always supported, so in the case that it isn't, currently we will default to FIFO,
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// This is most similarly to standard V-Sync.
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for(const auto& availablePresentMode : availablePresentModes) {
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if(availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
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return availablePresentMode;
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}
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}
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window) {
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// Swap Extent is just a fancy way of saying the resolution of the swap images to display.
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// This is almost always going to equal the resolution of the window in pixels.
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// The max int32 value tells us that the window manager lets us change the windth and height to what we wish!
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if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
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return capabilities.currentExtent;
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} else {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
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supportedFeatures.samplerAnisotropy && indices.isComplete() &&
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extensionSupported && swapChainAdequate;
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}
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// -------------------------------------- Swap Chain Settings
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// ----------------------------------------- //
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VkSurfaceFormatKHR chooseSwapSurfaceFormat(
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const std::vector<VkSurfaceFormatKHR> &availableFormats) {
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// One of three settings we can set, Surface Format controls the color space
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// and format.
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VkExtent2D actualExtent = {
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static_cast<uint32_t>(width),
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static_cast<uint32_t>(height)
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};
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// Clamp the image size to the minimum extent values specified by vulkan for our window manager.
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actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
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actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
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return actualExtent;
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for (const auto &availableFormat : availableFormats) {
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if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB &&
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availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
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// sRGB & 32bit BGRA
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return availableFormat;
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}
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}
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// --------------------------------------- External Functions ----------------------------------------- //
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void DeviceControl::pickPhysicalDevice(VkInstance& instance) {
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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if(deviceCount == 0) {
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throw std::runtime_error("Failed to find GPU's with Vulkan Support!!");
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}
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std::vector<VkPhysicalDevice> devices(deviceCount); // Direct Initialization is weird af, yo
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vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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for(const auto& device : devices) {
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if(isDeviceSuitable(device)) {
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//Once we have buttons or such, maybe ask the user or write a config file for which GPU to use?
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Global::physicalDevice = device;
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break;
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}
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}
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if(Global::physicalDevice == VK_NULL_HANDLE) {
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throw std::runtime_error("Failed to find a suitable GPU!");
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return availableFormats[0];
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}
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VkPresentModeKHR chooseSwapPresentMode(
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const std::vector<VkPresentModeKHR> &availablePresentModes) {
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// The second of the three settings, arguably the most important, the
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// presentation mode! This dictates how images are displayed. MAILBOX is
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// basically equivalent to triple buffering, it avoids screen tearing with
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// fairly low latency, However, it is not always supported, so in the case
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// that it isn't, currently we will default to FIFO, This is most similarly to
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// standard V-Sync.
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for (const auto &availablePresentMode : availablePresentModes) {
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if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
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return availablePresentMode;
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}
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}
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void DeviceControl::destroySurface(VkInstance& instance) {
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vkDestroySurfaceKHR(instance, Global::surface, nullptr);
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities,
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GLFWwindow *window) {
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// Swap Extent is just a fancy way of saying the resolution of the swap images
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// to display. This is almost always going to equal the resolution of the
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// window in pixels.
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// The max int32 value tells us that the window manager lets us change the
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// windth and height to what we wish!
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if (capabilities.currentExtent.width !=
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std::numeric_limits<uint32_t>::max()) {
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return capabilities.currentExtent;
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} else {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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VkExtent2D actualExtent = {static_cast<uint32_t>(width),
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static_cast<uint32_t>(height)};
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// Clamp the image size to the minimum extent values specified by vulkan for
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// our window manager.
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actualExtent.width =
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std::clamp(actualExtent.width, capabilities.minImageExtent.width,
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capabilities.maxImageExtent.width);
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actualExtent.height =
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std::clamp(actualExtent.height, capabilities.minImageExtent.height,
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capabilities.maxImageExtent.height);
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return actualExtent;
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}
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void DeviceControl::createSurface(VkInstance& instance, GLFWwindow* window) {
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if(glfwCreateWindowSurface(instance, window, nullptr, &Global::surface) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create window surface!!");
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}
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// --------------------------------------- External Functions
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// ----------------------------------------- //
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void DeviceControl::pickPhysicalDevice(VkInstance &instance) {
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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if (deviceCount == 0) {
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throw std::runtime_error("Failed to find GPU's with Vulkan Support!!");
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}
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std::vector<VkPhysicalDevice> devices(
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deviceCount); // Direct Initialization is weird af, yo
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vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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for (const auto &device : devices) {
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if (isDeviceSuitable(device)) {
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// Once we have buttons or such, maybe ask the user or write a config file
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// for which GPU to use?
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Global::physicalDevice = device;
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break;
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}
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}
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void DeviceControl::createLogicalDevice() {
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// Describe how many queues we want for a single family (1) here, right now we are solely interested in graphics capabilites,
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// but Compute Shaders, transfer ops, decode and encode operations can also queued with setup! We also assign each queue a priority.
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// We do this by looping over all the queueFamilies and sorting them by indices to fill the queue at the end!
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Global::QueueFamilyIndices indices = Global::findQueueFamilies(Global::physicalDevice);
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if (Global::physicalDevice == VK_NULL_HANDLE) {
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throw std::runtime_error("Failed to find a suitable GPU!");
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}
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}
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void DeviceControl::destroySurface(VkInstance &instance) {
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vkDestroySurfaceKHR(instance, Global::surface, nullptr);
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}
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void DeviceControl::createSurface(VkInstance &instance, GLFWwindow *window) {
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if (glfwCreateWindowSurface(instance, window, nullptr, &Global::surface) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to create window surface!!");
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}
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}
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void DeviceControl::createLogicalDevice() {
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// Describe how many queues we want for a single family (1) here, right now we
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// are solely interested in graphics capabilites, but Compute Shaders,
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// transfer ops, decode and encode operations can also queued with setup! We
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// also assign each queue a priority. We do this by looping over all the
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// queueFamilies and sorting them by indices to fill the queue at the end!
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Global::QueueFamilyIndices indices =
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Global::findQueueFamilies(Global::physicalDevice);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = {
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indices.graphicsFamily.value(),
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indices.presentFamily.value()
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};
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(),
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indices.presentFamily.value()};
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float queuePriority = 1.0f;
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for(uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateSingularInfo = {};
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queueCreateSingularInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateSingularInfo.queueFamilyIndex = queueFamily;
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queueCreateSingularInfo.queueCount = 1;
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queueCreateSingularInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateSingularInfo);
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}
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VkPhysicalDeviceVulkan13Features features13 {
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float queuePriority = 1.0f;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateSingularInfo = {};
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queueCreateSingularInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateSingularInfo.queueFamilyIndex = queueFamily;
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queueCreateSingularInfo.queueCount = 1;
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queueCreateSingularInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateSingularInfo);
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}
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VkPhysicalDeviceVulkan13Features features13{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
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.pNext = nullptr,
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.synchronization2 = true,
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.dynamicRendering = true,
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};
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VkPhysicalDeviceFeatures featuresBase {
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};
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VkPhysicalDeviceFeatures featuresBase{
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.samplerAnisotropy = true,
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};
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};
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VkPhysicalDeviceFeatures2 deviceFeatures {
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VkPhysicalDeviceFeatures2 deviceFeatures{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
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.pNext = &features13,
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.features = featuresBase,
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};
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};
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VkDeviceCreateInfo createDeviceInfo = {};
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createDeviceInfo.pNext = &deviceFeatures;
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createDeviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createDeviceInfo.pQueueCreateInfos = queueCreateInfos.data();
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createDeviceInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createDeviceInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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createDeviceInfo.ppEnabledExtensionNames = deviceExtensions.data();
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VkDeviceCreateInfo createDeviceInfo = {};
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createDeviceInfo.pNext = &deviceFeatures;
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createDeviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createDeviceInfo.pQueueCreateInfos = queueCreateInfos.data();
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createDeviceInfo.queueCreateInfoCount =
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||||
static_cast<uint32_t>(queueCreateInfos.size());
|
||||
createDeviceInfo.enabledExtensionCount =
|
||||
static_cast<uint32_t>(deviceExtensions.size());
|
||||
createDeviceInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
||||
|
||||
if(vkCreateDevice(Global::physicalDevice, &createDeviceInfo, nullptr, &Global::device) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create logical device");
|
||||
}
|
||||
vkGetDeviceQueue(Global::device, indices.graphicsFamily.value(), 0, &Global::graphicsQueue);
|
||||
vkGetDeviceQueue(Global::device, indices.presentFamily.value(), 0, &Global::presentQueue);
|
||||
if (vkCreateDevice(Global::physicalDevice, &createDeviceInfo, nullptr,
|
||||
&Global::device) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create logical device");
|
||||
}
|
||||
void DeviceControl::createSwapChain(GLFWwindow* window) {
|
||||
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(Global::physicalDevice);
|
||||
|
||||
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
|
||||
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
|
||||
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities, window);
|
||||
|
||||
// Number of images to hold in the swap chain, 1 over the minimum guarantees we won't have to wait on the driver to complete
|
||||
// internal operations before acquiring another image. Absolutely a TODO to determine the best amount to queue.
|
||||
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
||||
// Make sure not to queue more than the max! 0 indicates that there is no maximum.
|
||||
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
||||
imageCount = swapChainSupport.capabilities.maxImageCount;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR createSwapChainInfo{};
|
||||
createSwapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
createSwapChainInfo.surface = Global::surface;
|
||||
createSwapChainInfo.minImageCount = imageCount;
|
||||
createSwapChainInfo.imageFormat = surfaceFormat.format;
|
||||
createSwapChainInfo.imageColorSpace = surfaceFormat.colorSpace;
|
||||
createSwapChainInfo.imageExtent = extent;
|
||||
// Image array layers is always 1 unless we are developing for VR (Spoiler: we are, we will use a build flag.)
|
||||
// Image Usage specifies what operations you use the images for, COLOR_ATTACH means we render directly to them,
|
||||
// if you wanted to render to separate images for things like post processing, you can use TRANSFER_DST and use a
|
||||
// memory operation to transfer the image to a swap chain, this is also a TODO item eventually.
|
||||
createSwapChainInfo.imageArrayLayers = 1;
|
||||
createSwapChainInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
// This handles swap chain images across multiple queue families, ie, if the graphics queue family is different from the present queue
|
||||
Global::QueueFamilyIndices indices = Global::findQueueFamilies(Global::physicalDevice);
|
||||
uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
|
||||
// Usage across multiple queue families without explicit transfer of ownership if they are different queue families.
|
||||
// Otherwise, no sharing without explicit handoffs, faster, but not easily supported with multiple families.
|
||||
// Presentation and Graphics families are usually merged on most hardware.
|
||||
if (indices.graphicsFamily != indices.presentFamily) {
|
||||
createSwapChainInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createSwapChainInfo.queueFamilyIndexCount = 2;
|
||||
createSwapChainInfo.pQueueFamilyIndices = queueFamilyIndices;
|
||||
} else {
|
||||
createSwapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
}
|
||||
// Transformation of image support.
|
||||
createSwapChainInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
||||
// Do NOT blend with other windows on the system.
|
||||
createSwapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
createSwapChainInfo.presentMode = presentMode;
|
||||
// This is interesting, clip pixels that are obscured for performance, but that means you wont be able to read them reliably..
|
||||
// I am curious if this would affect screen-space rendering techniques, may be something to note.
|
||||
createSwapChainInfo.clipped = VK_TRUE;
|
||||
// This is something that needs to be implemented later, operations like resizing the window invalidate the swap chain and
|
||||
// require you to recreate it and reference the old one specified here, will revisit in a few days.
|
||||
//createSwapChainInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
if(vkCreateSwapchainKHR(Global::device, &createSwapChainInfo, nullptr, &Global::swapChain) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create the swap chain!!");
|
||||
}
|
||||
|
||||
vkGetSwapchainImagesKHR(Global::device, Global::swapChain, &imageCount, nullptr);
|
||||
swapChainImages.resize(imageCount);
|
||||
vkGetSwapchainImagesKHR(Global::device, Global::swapChain, &imageCount, swapChainImages.data());
|
||||
|
||||
swapChainImageFormat = surfaceFormat.format;
|
||||
swapChainExtent = extent;
|
||||
}
|
||||
void DeviceControl::destroySwapChain() {
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
}
|
||||
VkImageView DeviceControl::createImageView(VkImage image, VkFormat format, VkImageAspectFlags flags, uint32_t mipLevels) {
|
||||
// This defines the parameters of a newly created image object!
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = format;
|
||||
viewInfo.subresourceRange.aspectMask = flags;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
viewInfo.subresourceRange.levelCount = mipLevels;
|
||||
|
||||
VkImageView imageView;
|
||||
if (vkCreateImageView(Global::device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create image view!");
|
||||
}
|
||||
|
||||
return imageView;
|
||||
}
|
||||
void DeviceControl::createImageViews() {
|
||||
Global::swapChainImageViews.resize(swapChainImages.size());
|
||||
|
||||
for (uint32_t i = 0; i < swapChainImages.size(); i++) {
|
||||
Global::swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1);
|
||||
}
|
||||
}
|
||||
void DeviceControl::destroyImageViews() {
|
||||
for (auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
}
|
||||
// --------------------------------------- Getters & Setters ------------------------------------------ //
|
||||
VkFormat* DeviceControl::getImageFormat() {
|
||||
return &swapChainImageFormat;
|
||||
}
|
||||
VkExtent2D DeviceControl::getSwapChainExtent() {
|
||||
return swapChainExtent;
|
||||
}
|
||||
std::vector<VkImage> DeviceControl::getSwapChainImages() {
|
||||
return swapChainImages;
|
||||
}
|
||||
|
||||
vkGetDeviceQueue(Global::device, indices.graphicsFamily.value(), 0,
|
||||
&Global::graphicsQueue);
|
||||
vkGetDeviceQueue(Global::device, indices.presentFamily.value(), 0,
|
||||
&Global::presentQueue);
|
||||
}
|
||||
void DeviceControl::createSwapChain(GLFWwindow *window) {
|
||||
SwapChainSupportDetails swapChainSupport =
|
||||
querySwapChainSupport(Global::physicalDevice);
|
||||
|
||||
VkSurfaceFormatKHR surfaceFormat =
|
||||
chooseSwapSurfaceFormat(swapChainSupport.formats);
|
||||
VkPresentModeKHR presentMode =
|
||||
chooseSwapPresentMode(swapChainSupport.presentModes);
|
||||
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities, window);
|
||||
|
||||
// Number of images to hold in the swap chain, 1 over the minimum guarantees
|
||||
// we won't have to wait on the driver to complete internal operations before
|
||||
// acquiring another image. Absolutely a TODO to determine the best amount to
|
||||
// queue.
|
||||
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
||||
// Make sure not to queue more than the max! 0 indicates that there is no
|
||||
// maximum.
|
||||
if (swapChainSupport.capabilities.maxImageCount > 0 &&
|
||||
imageCount > swapChainSupport.capabilities.maxImageCount) {
|
||||
imageCount = swapChainSupport.capabilities.maxImageCount;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR createSwapChainInfo{};
|
||||
createSwapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
createSwapChainInfo.surface = Global::surface;
|
||||
createSwapChainInfo.minImageCount = imageCount;
|
||||
createSwapChainInfo.imageFormat = surfaceFormat.format;
|
||||
createSwapChainInfo.imageColorSpace = surfaceFormat.colorSpace;
|
||||
createSwapChainInfo.imageExtent = extent;
|
||||
// Image array layers is always 1 unless we are developing for VR (Spoiler: we
|
||||
// are, we will use a build flag.) Image Usage specifies what operations you
|
||||
// use the images for, COLOR_ATTACH means we render directly to them, if you
|
||||
// wanted to render to separate images for things like post processing, you
|
||||
// can use TRANSFER_DST and use a memory operation to transfer the image to a
|
||||
// swap chain, this is also a TODO item eventually.
|
||||
createSwapChainInfo.imageArrayLayers = 1;
|
||||
createSwapChainInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
// This handles swap chain images across multiple queue families, ie, if the
|
||||
// graphics queue family is different from the present queue
|
||||
Global::QueueFamilyIndices indices =
|
||||
Global::findQueueFamilies(Global::physicalDevice);
|
||||
uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(),
|
||||
indices.presentFamily.value()};
|
||||
// Usage across multiple queue families without explicit transfer of ownership
|
||||
// if they are different queue families. Otherwise, no sharing without
|
||||
// explicit handoffs, faster, but not easily supported with multiple families.
|
||||
// Presentation and Graphics families are usually merged on most hardware.
|
||||
if (indices.graphicsFamily != indices.presentFamily) {
|
||||
createSwapChainInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createSwapChainInfo.queueFamilyIndexCount = 2;
|
||||
createSwapChainInfo.pQueueFamilyIndices = queueFamilyIndices;
|
||||
} else {
|
||||
createSwapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
}
|
||||
// Transformation of image support.
|
||||
createSwapChainInfo.preTransform =
|
||||
swapChainSupport.capabilities.currentTransform;
|
||||
// Do NOT blend with other windows on the system.
|
||||
createSwapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
createSwapChainInfo.presentMode = presentMode;
|
||||
// This is interesting, clip pixels that are obscured for performance, but
|
||||
// that means you wont be able to read them reliably.. I am curious if this
|
||||
// would affect screen-space rendering techniques, may be something to note.
|
||||
createSwapChainInfo.clipped = VK_TRUE;
|
||||
// This is something that needs to be implemented later, operations like
|
||||
// resizing the window invalidate the swap chain and require you to recreate
|
||||
// it and reference the old one specified here, will revisit in a few days.
|
||||
// createSwapChainInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
if (vkCreateSwapchainKHR(Global::device, &createSwapChainInfo, nullptr,
|
||||
&Global::swapChain) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create the swap chain!!");
|
||||
}
|
||||
|
||||
vkGetSwapchainImagesKHR(Global::device, Global::swapChain, &imageCount,
|
||||
nullptr);
|
||||
swapChainImages.resize(imageCount);
|
||||
vkGetSwapchainImagesKHR(Global::device, Global::swapChain, &imageCount,
|
||||
swapChainImages.data());
|
||||
|
||||
swapChainImageFormat = surfaceFormat.format;
|
||||
swapChainExtent = extent;
|
||||
}
|
||||
void DeviceControl::destroySwapChain() {
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
}
|
||||
VkImageView DeviceControl::createImageView(VkImage image, VkFormat format,
|
||||
VkImageAspectFlags flags,
|
||||
uint32_t mipLevels) {
|
||||
// This defines the parameters of a newly created image object!
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = format;
|
||||
viewInfo.subresourceRange.aspectMask = flags;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
viewInfo.subresourceRange.levelCount = mipLevels;
|
||||
|
||||
VkImageView imageView;
|
||||
if (vkCreateImageView(Global::device, &viewInfo, nullptr, &imageView) !=
|
||||
VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create image view!");
|
||||
}
|
||||
|
||||
return imageView;
|
||||
}
|
||||
void DeviceControl::createImageViews() {
|
||||
Global::swapChainImageViews.resize(swapChainImages.size());
|
||||
|
||||
for (uint32_t i = 0; i < swapChainImages.size(); i++) {
|
||||
Global::swapChainImageViews[i] = createImageView(
|
||||
swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1);
|
||||
}
|
||||
}
|
||||
void DeviceControl::destroyImageViews() {
|
||||
for (auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
}
|
||||
// --------------------------------------- Getters & Setters
|
||||
// ------------------------------------------ //
|
||||
VkFormat *DeviceControl::getImageFormat() { return &swapChainImageFormat; }
|
||||
VkExtent2D DeviceControl::getSwapChainExtent() { return swapChainExtent; }
|
||||
std::vector<VkImage> DeviceControl::getSwapChainImages() {
|
||||
return swapChainImages;
|
||||
}
|
||||
|
||||
} // namespace device_libs
|
||||
|
@ -7,11 +7,10 @@ VkInstance vulkaninstance;
|
||||
void EntryApp::setFramebufferResized(bool setter) {
|
||||
framebufferResized = setter;
|
||||
}
|
||||
bool EntryApp::getFramebufferResized() const {
|
||||
return framebufferResized;
|
||||
}
|
||||
static void framebufferResizeCallback(GLFWwindow* window, int width, int height) {
|
||||
auto app = reinterpret_cast<EntryApp*>(glfwGetWindowUserPointer(window));
|
||||
bool EntryApp::getFramebufferResized() const { return framebufferResized; }
|
||||
static void framebufferResizeCallback(GLFWwindow *window, int width,
|
||||
int height) {
|
||||
auto app = reinterpret_cast<EntryApp *>(glfwGetWindowUserPointer(window));
|
||||
app->setFramebufferResized(true);
|
||||
}
|
||||
|
||||
@ -20,42 +19,58 @@ static void framebufferResizeCallback(GLFWwindow* window, int width, int height)
|
||||
void initWindow() {
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
// Settings for the window are set, create window reference.
|
||||
Global::window = glfwCreateWindow(Global::WIDTH, Global::HEIGHT, "Trimgles :o", nullptr, nullptr);
|
||||
// Settings for the window are set, create window reference.
|
||||
Global::window = glfwCreateWindow(Global::WIDTH, Global::HEIGHT,
|
||||
"Trimgles :o", nullptr, nullptr);
|
||||
glfwSetWindowUserPointer(Global::window, &EntryApp::getInstance());
|
||||
glfwSetFramebufferSizeCallback(Global::window, framebufferResizeCallback);
|
||||
}
|
||||
|
||||
void createInstance() {
|
||||
|
||||
// Set application info for the vulkan instance!
|
||||
VkApplicationInfo appInfo{};
|
||||
|
||||
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; // Tell vulkan that appInfo is a Application Info structure
|
||||
appInfo.pApplicationName = "Triangle Test"; // Give the struct a name to use
|
||||
appInfo.applicationVersion = VK_MAKE_VERSION(1,0,0); // Create a Major Minor Patch version number for the application!
|
||||
appInfo.pEngineName = "Agnosia Engine"; // Give an internal name for the engine running
|
||||
appInfo.engineVersion = VK_MAKE_VERSION(1,0,0); // Similar to the App version, give vulkan an *engine* version
|
||||
appInfo.apiVersion = VK_API_VERSION_1_3; // Tell vulkan what the highest API version we will allow this program to run on
|
||||
|
||||
// This gets a little weird, Vulkan is platform agnostic, so you need to figure out what extensions to interface with the current system are needed
|
||||
// So, to figure out what extension codes and how many to use, feed the pointer into *glfwGetRequiredInstanceExtensions*, which will get the necessary extensions!
|
||||
// From there, we can send that over to our createInfo Vulkan info struct to make it fully platform agnostic!
|
||||
uint32_t glfwExtensionCount = 0;
|
||||
const char** glfwExtensions;
|
||||
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
||||
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
|
||||
|
||||
VkInstanceCreateInfo createInfo{}; // Define parameters of new vulkan instance
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; // Tell vulkan this is a info structure
|
||||
createInfo.pApplicationInfo = &appInfo; // We just created a new appInfo structure, so we pass the pointer to it.
|
||||
// Set application info for the vulkan instance!
|
||||
VkApplicationInfo appInfo{};
|
||||
|
||||
appInfo.sType =
|
||||
VK_STRUCTURE_TYPE_APPLICATION_INFO; // Tell vulkan that appInfo is a
|
||||
// Application Info structure
|
||||
appInfo.pApplicationName = "Triangle Test"; // Give the struct a name to use
|
||||
appInfo.applicationVersion = VK_MAKE_VERSION(
|
||||
1, 0,
|
||||
0); // Create a Major Minor Patch version number for the application!
|
||||
appInfo.pEngineName =
|
||||
"Agnosia Engine"; // Give an internal name for the engine running
|
||||
appInfo.engineVersion = VK_MAKE_VERSION(
|
||||
1, 0, 0); // Similar to the App version, give vulkan an *engine* version
|
||||
appInfo.apiVersion =
|
||||
VK_API_VERSION_1_3; // Tell vulkan what the highest API version we will
|
||||
// allow this program to run on
|
||||
|
||||
// This gets a little weird, Vulkan is platform agnostic, so you need to
|
||||
// figure out what extensions to interface with the current system are needed
|
||||
// So, to figure out what extension codes and how many to use, feed the
|
||||
// pointer into *glfwGetRequiredInstanceExtensions*, which will get the
|
||||
// necessary extensions! From there, we can send that over to our createInfo
|
||||
// Vulkan info struct to make it fully platform agnostic!
|
||||
uint32_t glfwExtensionCount = 0;
|
||||
const char **glfwExtensions;
|
||||
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
||||
std::vector<const char *> extensions(glfwExtensions,
|
||||
glfwExtensions + glfwExtensionCount);
|
||||
|
||||
VkInstanceCreateInfo createInfo{}; // Define parameters of new vulkan instance
|
||||
createInfo.sType =
|
||||
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; // Tell vulkan this is a info
|
||||
// structure
|
||||
createInfo.pApplicationInfo =
|
||||
&appInfo; // We just created a new appInfo structure, so we pass the
|
||||
// pointer to it.
|
||||
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
||||
createInfo.ppEnabledExtensionNames = extensions.data();
|
||||
|
||||
if (vkCreateInstance(&createInfo, nullptr, &vulkaninstance) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create instance!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void initVulkan() {
|
||||
@ -94,12 +109,12 @@ void mainLoop() {
|
||||
void cleanup() {
|
||||
render_present::Render::cleanupSwapChain();
|
||||
graphics_pipeline::Graphics::destroyGraphicsPipeline();
|
||||
//graphics_pipeline::Graphics::destroyRenderPass();
|
||||
buffers_libs::Buffers::destroyUniformBuffer();
|
||||
buffers_libs::Buffers::destroyDescriptorPool();
|
||||
texture_libs::Texture::destroyTextureSampler();
|
||||
texture_libs::Texture::destroyTextureImage();
|
||||
vkDestroyDescriptorSetLayout(Global::device, Global::descriptorSetLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(Global::device, Global::descriptorSetLayout,
|
||||
nullptr);
|
||||
buffers_libs::Buffers::destroyBuffers();
|
||||
render_present::Render::destroyFenceSemaphores();
|
||||
graphics_pipeline::Graphics::destroyCommandPool();
|
||||
@ -112,18 +127,14 @@ void cleanup() {
|
||||
}
|
||||
|
||||
// External Functions
|
||||
EntryApp& EntryApp::getInstance() {
|
||||
EntryApp &EntryApp::getInstance() {
|
||||
static EntryApp instance;
|
||||
return instance;
|
||||
}
|
||||
EntryApp::EntryApp() : initialized(false), framebufferResized(false) {}
|
||||
|
||||
void EntryApp::initialize() {
|
||||
initialized = true;
|
||||
}
|
||||
bool EntryApp::isInitialized() const {
|
||||
return initialized;
|
||||
}
|
||||
void EntryApp::initialize() { initialized = true; }
|
||||
bool EntryApp::isInitialized() const { return initialized; }
|
||||
|
||||
void EntryApp::run() {
|
||||
initWindow();
|
||||
@ -131,4 +142,3 @@ void EntryApp::run() {
|
||||
mainLoop();
|
||||
cleanup();
|
||||
}
|
||||
|
||||
|
106
src/global.cpp
106
src/global.cpp
@ -2,60 +2,66 @@
|
||||
|
||||
namespace Global {
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkDevice device;
|
||||
VkPhysicalDevice physicalDevice;
|
||||
VkSwapchainKHR swapChain;
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
VkQueue graphicsQueue;
|
||||
VkQueue presentQueue;
|
||||
GLFWwindow* window;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
std::vector<VkDescriptorSet> descriptorSets;
|
||||
uint32_t currentFrame = 0;
|
||||
VkImageView textureImageView;
|
||||
VkSampler textureSampler;
|
||||
VkImageView depthImageView;
|
||||
VkImage depthImage;
|
||||
VkDeviceMemory depthImageMemory;
|
||||
VkSurfaceKHR surface;
|
||||
VkDevice device;
|
||||
VkPhysicalDevice physicalDevice;
|
||||
VkSwapchainKHR swapChain;
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
VkQueue graphicsQueue;
|
||||
VkQueue presentQueue;
|
||||
GLFWwindow *window;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
std::vector<VkDescriptorSet> descriptorSets;
|
||||
uint32_t currentFrame = 0;
|
||||
VkImageView textureImageView;
|
||||
VkSampler textureSampler;
|
||||
VkImageView depthImageView;
|
||||
VkImage depthImage;
|
||||
VkDeviceMemory depthImageMemory;
|
||||
|
||||
std::vector<VkImageView> swapChainImageViews;
|
||||
std::vector<Vertex> vertices;
|
||||
// Index buffer definition, showing which points to reuse.
|
||||
std::vector<uint32_t> indices;
|
||||
std::vector<VkImageView> swapChainImageViews;
|
||||
std::vector<Vertex> vertices;
|
||||
// Index buffer definition, showing which points to reuse.
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
Global::QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
|
||||
// First we feed in a integer we want to use to hold the number of queued items, that fills it, then we create that amount of default constructed *VkQueueFamilyProperties* structs.
|
||||
// These store the flags, the amount of queued items in the family, and timestamp data. Queue families are simply group collections of tasks we want to get done.
|
||||
// Next, we check the flags of the queueFamily item, use a bitwise and to see if they match, i.e. support graphical operations, then return that to notify that we have at least one family that supports VK_QUEUE_GRAPHICS_BIT.
|
||||
// Which means this device supports graphical operations!
|
||||
// We also do the same thing for window presentation, just check to see if its supported.
|
||||
Global::QueueFamilyIndices indices;
|
||||
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||
Global::QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
|
||||
// First we feed in a integer we want to use to hold the number of queued
|
||||
// items, that fills it, then we create that amount of default constructed
|
||||
// *VkQueueFamilyProperties* structs. These store the flags, the amount of
|
||||
// queued items in the family, and timestamp data. Queue families are simply
|
||||
// group collections of tasks we want to get done. Next, we check the flags of
|
||||
// the queueFamily item, use a bitwise and to see if they match, i.e. support
|
||||
// graphical operations, then return that to notify that we have at least one
|
||||
// family that supports VK_QUEUE_GRAPHICS_BIT. Which means this device
|
||||
// supports graphical operations! We also do the same thing for window
|
||||
// presentation, just check to see if its supported.
|
||||
Global::QueueFamilyIndices indices;
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||
|
||||
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
||||
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount,
|
||||
queueFamilies.data());
|
||||
|
||||
int i = 0;
|
||||
for(const auto& queueFamily : queueFamilies) {
|
||||
if(queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
indices.graphicsFamily = i;
|
||||
}
|
||||
|
||||
VkBool32 presentSupport = false;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, Global::surface, &presentSupport);
|
||||
if(presentSupport) {
|
||||
indices.presentFamily = i;
|
||||
}
|
||||
|
||||
if(indices.isComplete()) {
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
int i = 0;
|
||||
for (const auto &queueFamily : queueFamilies) {
|
||||
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
indices.graphicsFamily = i;
|
||||
}
|
||||
return indices;
|
||||
|
||||
VkBool32 presentSupport = false;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, Global::surface,
|
||||
&presentSupport);
|
||||
if (presentSupport) {
|
||||
indices.presentFamily = i;
|
||||
}
|
||||
|
||||
if (indices.isComplete()) {
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return indices;
|
||||
}
|
||||
} // namespace Global
|
||||
|
@ -261,27 +261,35 @@ void Graphics::recordCommandBuffer(VkCommandBuffer commandBuffer,
|
||||
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to begin recording command buffer!");
|
||||
}
|
||||
|
||||
const VkImageMemoryBarrier imageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
const VkImageMemoryBarrier2 imageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = 0,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = device_libs::DeviceControl::getSwapChainImages()[imageIndex],
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = texture_libs::Texture::getMipLevels(),
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}};
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
const VkDependencyInfo dependencyInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &imageMemoryBarrier,
|
||||
};
|
||||
vkCmdPipelineBarrier2(commandBuffer, &dependencyInfo);
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
||||
nullptr, 1, &imageMemoryBarrier
|
||||
|
||||
);
|
||||
// ------------------- DYNAMIC RENDER INFO ---------------------- //
|
||||
|
||||
const VkRenderingAttachmentInfo colorAttachmentInfo{
|
||||
@ -347,6 +355,36 @@ void Graphics::recordCommandBuffer(VkCommandBuffer commandBuffer,
|
||||
|
||||
vkCmdEndRendering(commandBuffer);
|
||||
|
||||
const VkImageMemoryBarrier2 prePresentImageBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = device_libs::DeviceControl::getSwapChainImages()[imageIndex],
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
const VkDependencyInfo depInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &prePresentImageBarrier,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier2(Global::commandBuffers[Global::currentFrame], &depInfo);
|
||||
|
||||
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to record command buffer!");
|
||||
}
|
||||
|
@ -1,162 +1,174 @@
|
||||
#include "render.h"
|
||||
#include "graphicspipeline.h"
|
||||
#include "../devicelibrary.h"
|
||||
#include "../entrypoint.h"
|
||||
#include "graphicspipeline.h"
|
||||
#include "render.h"
|
||||
#include "texture.h"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
namespace render_present {
|
||||
|
||||
std::vector<VkSemaphore> imageAvailableSemaphores;
|
||||
std::vector<VkSemaphore> renderFinishedSemaphores;
|
||||
std::vector<VkFence> inFlightFences;
|
||||
std::vector<VkSemaphore> imageAvailableSemaphores;
|
||||
std::vector<VkSemaphore> renderFinishedSemaphores;
|
||||
std::vector<VkFence> inFlightFences;
|
||||
|
||||
void recreateSwapChain() {
|
||||
int width = 0, height = 0;
|
||||
void recreateSwapChain() {
|
||||
int width = 0, height = 0;
|
||||
glfwGetFramebufferSize(Global::window, &width, &height);
|
||||
while (width == 0 || height == 0) {
|
||||
glfwGetFramebufferSize(Global::window, &width, &height);
|
||||
while (width == 0 || height == 0) {
|
||||
glfwGetFramebufferSize(Global::window, &width, &height);
|
||||
glfwWaitEvents();
|
||||
}
|
||||
vkDeviceWaitIdle(Global::device);
|
||||
// Don't really wanna do this but I also don't want to create an extra class instance just to call the cleanup function.
|
||||
|
||||
for(auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
|
||||
device_libs::DeviceControl::createSwapChain(Global::window);
|
||||
device_libs::DeviceControl::createImageViews();
|
||||
texture_libs::Texture::createDepthResources();
|
||||
glfwWaitEvents();
|
||||
}
|
||||
// At a high level, rendering in Vulkan consists of 5 steps:
|
||||
// Wait for the previous frame, acquire a image from the swap chain
|
||||
// record a comman d buffer which draws the scene onto that image
|
||||
// submit the recorded command buffer and present the image!
|
||||
void Render::drawFrame() {
|
||||
vkDeviceWaitIdle(Global::device);
|
||||
// Don't really wanna do this but I also don't want to create an extra class
|
||||
// instance just to call the cleanup function.
|
||||
|
||||
vkWaitForFences(Global::device, 1, &inFlightFences[Global::currentFrame], VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(Global::device, 1, &inFlightFences[Global::currentFrame]);
|
||||
|
||||
uint32_t imageIndex;
|
||||
VkResult result = vkAcquireNextImageKHR(Global::device, Global::swapChain, UINT64_MAX, imageAvailableSemaphores[Global::currentFrame], VK_NULL_HANDLE, &imageIndex);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||
recreateSwapChain();
|
||||
return;
|
||||
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
||||
throw std::runtime_error("failed to acquire swap chain image!");
|
||||
}
|
||||
|
||||
buffers_libs::Buffers::updateUniformBuffer(Global::currentFrame);
|
||||
|
||||
vkResetFences(Global::device, 1, &inFlightFences[Global::currentFrame]);
|
||||
|
||||
vkResetCommandBuffer(Global::commandBuffers[Global::currentFrame], /*VkCommandBufferResetFlagBits*/ 0);
|
||||
graphics_pipeline::Graphics::recordCommandBuffer(Global::commandBuffers[Global::currentFrame], imageIndex);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
|
||||
VkSemaphore waitSemaphores[] = {imageAvailableSemaphores[Global::currentFrame]};
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &Global::commandBuffers[Global::currentFrame];
|
||||
|
||||
VkSemaphore signalSemaphores[] = {renderFinishedSemaphores[Global::currentFrame]};
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
if (vkQueueSubmit(Global::graphicsQueue, 1, &submitInfo, inFlightFences[Global::currentFrame]) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to submit draw command buffer!");
|
||||
}
|
||||
|
||||
VkPresentInfoKHR presentInfo{};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = signalSemaphores;
|
||||
|
||||
VkSwapchainKHR swapChains[] = {Global::swapChain};
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = swapChains;
|
||||
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
result = vkQueuePresentKHR(Global::presentQueue, &presentInfo);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || EntryApp::getInstance().getFramebufferResized()) {
|
||||
EntryApp::getInstance().setFramebufferResized(false);
|
||||
recreateSwapChain();
|
||||
} else if (result != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to present swap chain image!");
|
||||
}
|
||||
Global::currentFrame = (Global::currentFrame + 1) % Global::MAX_FRAMES_IN_FLIGHT;
|
||||
}
|
||||
#pragma info
|
||||
// SEMAPHORES
|
||||
// Synchronization of execution on the GPU in Vulkan is *explicit* The Order of ops is up to us to
|
||||
// define the how we want things to run.
|
||||
// Similarly, Semaphores are used to add order between queue ops. There are 2 kinds of Semaphores; binary, and timeline.
|
||||
// We are using Binary semaphores, which can be signaled or unsignaled.
|
||||
// Semaphores are initizalized unsignaled, the way we use them to order queue operations is by providing the same semaphore in one queue op and a wait in another.
|
||||
// For example:
|
||||
// VkCommandBuffer QueueOne, QueueTwo = ...
|
||||
// VkSemaphore semaphore = ...
|
||||
// enqueue QueueOne, Signal semaphore when done, start now.
|
||||
// vkQueueSubmit(work: QueueOne, signal: semaphore, wait: none)
|
||||
// enqueue QueueTwo, wait on semaphore to start
|
||||
// vkQueueSubmit(
|
||||
// work: QueueTwo, signal: None, wait: semaphore)
|
||||
// FENCES
|
||||
// Fences are basically semaphores for the CPU! Otherwise known as the host. If the host needs to know when the GPU has finished a task, we use a fence.
|
||||
// VkCommandBuffer cmndBuf = ...
|
||||
// VkFence fence = ...
|
||||
// Start work immediately, signal fence when done.
|
||||
// vkQueueSubmit(work: cmndBuf, fence: fence)
|
||||
// vkWaitForFence(fence)
|
||||
// doStuffOnceFenceDone()
|
||||
#pragma endinfo
|
||||
|
||||
void Render::createSyncObject() {
|
||||
imageAvailableSemaphores.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
renderFinishedSemaphores.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
inFlightFences.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
for (size_t i = 0; i < Global::MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
if(vkCreateSemaphore(Global::device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
||||
vkCreateSemaphore(Global::device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
||||
vkCreateFence(Global::device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create semaphores!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
void Render::destroyFenceSemaphores() {
|
||||
for (size_t i = 0; i < Global::MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
vkDestroySemaphore(Global::device, renderFinishedSemaphores[i], nullptr);
|
||||
vkDestroySemaphore(Global::device, imageAvailableSemaphores[i], nullptr);
|
||||
vkDestroyFence(Global::device, inFlightFences[i], nullptr);
|
||||
}
|
||||
}
|
||||
void Render::cleanupSwapChain() {
|
||||
vkDestroyImageView(Global::device, Global::depthImageView, nullptr);
|
||||
vkDestroyImage(Global::device, Global::depthImage, nullptr);
|
||||
vkFreeMemory(Global::device, Global::depthImageMemory, nullptr);
|
||||
|
||||
for(auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
for (auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
|
||||
device_libs::DeviceControl::createSwapChain(Global::window);
|
||||
device_libs::DeviceControl::createImageViews();
|
||||
texture_libs::Texture::createDepthResources();
|
||||
}
|
||||
// At a high level, rendering in Vulkan consists of 5 steps:
|
||||
// Wait for the previous frame, acquire a image from the swap chain
|
||||
// record a comman d buffer which draws the scene onto that image
|
||||
// submit the recorded command buffer and present the image!
|
||||
void Render::drawFrame() {
|
||||
vkWaitForFences(Global::device, 1, &inFlightFences[Global::currentFrame],
|
||||
VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(Global::device, 1, &inFlightFences[Global::currentFrame]);
|
||||
|
||||
uint32_t imageIndex;
|
||||
VkResult result =
|
||||
vkAcquireNextImageKHR(Global::device, Global::swapChain, UINT64_MAX,
|
||||
imageAvailableSemaphores[Global::currentFrame],
|
||||
VK_NULL_HANDLE, &imageIndex);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||
recreateSwapChain();
|
||||
return;
|
||||
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
||||
throw std::runtime_error("failed to acquire swap chain image!");
|
||||
}
|
||||
|
||||
buffers_libs::Buffers::updateUniformBuffer(Global::currentFrame);
|
||||
|
||||
vkResetFences(Global::device, 1, &inFlightFences[Global::currentFrame]);
|
||||
|
||||
vkResetCommandBuffer(Global::commandBuffers[Global::currentFrame],
|
||||
/*VkCommandBufferResetFlagBits*/ 0);
|
||||
graphics_pipeline::Graphics::recordCommandBuffer(
|
||||
Global::commandBuffers[Global::currentFrame], imageIndex);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
|
||||
VkSemaphore waitSemaphores[] = {
|
||||
imageAvailableSemaphores[Global::currentFrame]};
|
||||
VkPipelineStageFlags waitStages[] = {
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &Global::commandBuffers[Global::currentFrame];
|
||||
|
||||
VkSemaphore signalSemaphores[] = {
|
||||
renderFinishedSemaphores[Global::currentFrame]};
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
if (vkQueueSubmit(Global::graphicsQueue, 1, &submitInfo,
|
||||
inFlightFences[Global::currentFrame]) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to submit draw command buffer!");
|
||||
}
|
||||
|
||||
VkPresentInfoKHR presentInfo{};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = signalSemaphores;
|
||||
|
||||
VkSwapchainKHR swapChains[] = {Global::swapChain};
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = swapChains;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
result = vkQueuePresentKHR(Global::presentQueue, &presentInfo);
|
||||
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR ||
|
||||
EntryApp::getInstance().getFramebufferResized()) {
|
||||
EntryApp::getInstance().setFramebufferResized(false);
|
||||
recreateSwapChain();
|
||||
} else if (result != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to present swap chain image!");
|
||||
}
|
||||
Global::currentFrame =
|
||||
(Global::currentFrame + 1) % Global::MAX_FRAMES_IN_FLIGHT;
|
||||
}
|
||||
#pragma info
|
||||
// SEMAPHORES
|
||||
// Synchronization of execution on the GPU in Vulkan is *explicit* The Order of
|
||||
// ops is up to us to define the how we want things to run. Similarly,
|
||||
// Semaphores are used to add order between queue ops. There are 2 kinds of
|
||||
// Semaphores; binary, and timeline. We are using Binary semaphores, which can
|
||||
// be signaled or unsignaled. Semaphores are initizalized unsignaled, the way we
|
||||
// use them to order queue operations is by providing the same semaphore in one
|
||||
// queue op and a wait in another. For example: VkCommandBuffer QueueOne,
|
||||
// QueueTwo = ... VkSemaphore semaphore = ... enqueue QueueOne, Signal semaphore
|
||||
// when done, start now. vkQueueSubmit(work: QueueOne, signal: semaphore, wait:
|
||||
// none) enqueue QueueTwo, wait on semaphore to start vkQueueSubmit(
|
||||
// work: QueueTwo, signal: None, wait: semaphore)
|
||||
// FENCES
|
||||
// Fences are basically semaphores for the CPU! Otherwise known as the host. If
|
||||
// the host needs to know when the GPU has finished a task, we use a fence.
|
||||
// VkCommandBuffer cmndBuf = ...
|
||||
// VkFence fence = ...
|
||||
// Start work immediately, signal fence when done.
|
||||
// vkQueueSubmit(work: cmndBuf, fence: fence)
|
||||
// vkWaitForFence(fence)
|
||||
// doStuffOnceFenceDone()
|
||||
#pragma endinfo
|
||||
|
||||
void Render::createSyncObject() {
|
||||
imageAvailableSemaphores.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
renderFinishedSemaphores.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
inFlightFences.resize(Global::MAX_FRAMES_IN_FLIGHT);
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
for (size_t i = 0; i < Global::MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
if (vkCreateSemaphore(Global::device, &semaphoreInfo, nullptr,
|
||||
&imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
||||
vkCreateSemaphore(Global::device, &semaphoreInfo, nullptr,
|
||||
&renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
||||
vkCreateFence(Global::device, &fenceInfo, nullptr,
|
||||
&inFlightFences[i]) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create semaphores!");
|
||||
}
|
||||
}
|
||||
}
|
||||
void Render::destroyFenceSemaphores() {
|
||||
for (size_t i = 0; i < Global::MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
vkDestroySemaphore(Global::device, renderFinishedSemaphores[i], nullptr);
|
||||
vkDestroySemaphore(Global::device, imageAvailableSemaphores[i], nullptr);
|
||||
vkDestroyFence(Global::device, inFlightFences[i], nullptr);
|
||||
}
|
||||
}
|
||||
void Render::cleanupSwapChain() {
|
||||
vkDestroyImageView(Global::device, Global::depthImageView, nullptr);
|
||||
vkDestroyImage(Global::device, Global::depthImage, nullptr);
|
||||
vkFreeMemory(Global::device, Global::depthImageMemory, nullptr);
|
||||
|
||||
for (auto imageView : Global::swapChainImageViews) {
|
||||
vkDestroyImageView(Global::device, imageView, nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(Global::device, Global::swapChain, nullptr);
|
||||
}
|
||||
|
||||
} // namespace render_present
|
||||
|
Loading…
Reference in New Issue
Block a user