Add stanford dragon model
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@@ -10,14 +10,11 @@ namespace graphics_pipeline {
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public:
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static void createGraphicsPipeline();
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static void destroyGraphicsPipeline();
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static void createRenderPass();
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static void destroyRenderPass();
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static void createFramebuffers();
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static void destroyFramebuffers();
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static void createCommandPool();
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static void destroyCommandPool();
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static void createCommandBuffer();
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static void recordCommandBuffer(VkCommandBuffer cmndBuffer, uint32_t imageIndex);
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static std::vector<VkFramebuffer> getSwapChainFramebuffers();
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};
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}
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