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d862068c6e
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Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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2024-12-03 01:57:55 -06:00 |
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f8bd7fdf3b
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Major refactoring, removed the usage of the global header and replaced with getters and setters. Cleaned up headers and what is included.
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2024-11-24 18:12:29 -06:00 |
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5c2f82b995
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Add stanford dragon model
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2024-10-24 20:21:10 -05:00 |
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af7b533f50
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clean up a RIDICULOUS amount of shit code lmfao, instantiation < static calls (im dumb as hell)
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2024-10-16 06:02:15 -05:00 |
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7e625a3db5
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Set up Vertex Buffer
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2024-10-09 06:14:01 -05:00 |
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0fefb85d0a
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Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.
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2024-10-09 02:53:44 -05:00 |
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db832a7dae
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Refactored main function to use a singleton patten
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2024-10-08 23:26:45 -05:00 |
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29599e4b9a
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Triangle finally renderedgit add . Swap ChainRecreation is up next, to allow for resizing. Then, it will be on to buffers for non-hardcoded shaders
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2024-10-08 06:02:47 -05:00 |
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10a8c236f0
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Prepare for rendering and presentation
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2024-10-08 01:57:32 -05:00 |
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a8cbb97fd0
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Fixed Function pipeline settings, prepping for Render passes then rendering to the screen
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2024-10-07 17:02:47 -05:00 |
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