1c708d4f195217dd62dc70e9320b5bbe4cf9aaca
PlaceholderNameEngine
Goals
- Implement Vulkan SDK
- Play with OpenXR
- Implement features for maximum fidelity/performance ratio
- Implement custom Raytracing and Raymarching protocols
- Mess with cutting edge design, VDB's, 3D Guassian Splatting,
- 1000000+ FPS on Potato GPUs /s
Description
Languages
C++
56.6%
C
43.3%