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:3c
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PlaceholderNameEngine

Goals

Docs

  • Implement Vulkan SDK
  • Play with OpenXR
  • Implement features for maximum fidelity/performance ratio
  • Implement custom Raytracing and Raymarching protocols
  • Mess with cutting edge design, VDB's, 3D Guassian Splatting,
  • 1000000+ FPS on Potato GPUs /s
Description
No description provided
Readme 33 MiB
Languages
C++ 56.6%
C 43.3%