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chloe-lilly
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AgnosiaEngine
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AgnosiaEngine
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imgui.ini
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Multisampling implementation using the max samples the GPU supports
2024-11-21 23:54:07 -06:00
[Window][Debug##Default]
Pos
=
60,60
Size
=
400,400
[Window][Agnosia Debug]
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
Pos
=
57,392
Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
2024-12-03 01:57:55 -06:00
Size
=
623,438
Multisampling implementation using the max samples the GPU supports
2024-11-21 23:54:07 -06:00
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