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aa53a80fce
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Multisampling implementation using the max samples the GPU supports
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2024-11-21 23:54:07 -06:00 |
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2631bbbaba
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Implement volk meta loader and ImGui
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2024-11-11 21:43:56 -06:00 |
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4a8f6909a8
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Properly set up transitioning image layouts to pair well with dynamic rendering, refactor some code.
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2024-11-05 05:50:51 -06:00 |
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5c2f82b995
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Add stanford dragon model
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2024-10-24 20:21:10 -05:00 |
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af7b533f50
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clean up a RIDICULOUS amount of shit code lmfao, instantiation < static calls (im dumb as hell)
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2024-10-16 06:02:15 -05:00 |
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ac402dbef8
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Depth buffering set up! Needs documentation and cleanup (again...)
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2024-10-14 05:26:02 -05:00 |
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9878070b4c
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Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow.
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2024-10-13 04:56:45 -05:00 |
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086adae47a
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Uniform buffer creation, set up rudimentary MVP matrix
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2024-10-11 22:41:29 -05:00 |
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edfbddea55
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Index buffer support to allow for reusing of the same vertices. Next commits will be refactors and documentation, graphs and flows of execution
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2024-10-10 02:26:13 -05:00 |
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5fca2134fe
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Finally handle swap chain recreation! resizing the window is possible now. Need to comment about what is happening in draw frames. Rewrote the main function to use a Singleton framework as well
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2024-10-08 23:42:30 -05:00 |
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db832a7dae
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Refactored main function to use a singleton patten
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2024-10-08 23:26:45 -05:00 |
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29599e4b9a
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Triangle finally renderedgit add . Swap ChainRecreation is up next, to allow for resizing. Then, it will be on to buffers for non-hardcoded shaders
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2024-10-08 06:02:47 -05:00 |
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