035da88682b31324817045e2a130003f3c6f7271
PlaceholderNameEngine
Goals
- Implement Vulkan SDK
- Play with OpenXR
- Implement features for maximum fidelity/performance ratio
- Implement custom Raytracing and Raymarching protocols
- Mess with cutting edge design, VDB's, 3D Guassian Splatting,
Description
Languages
C++
56.6%
C
43.3%