52e054784f2b93e4060dc96e23bf524c1815bbfe
PlaceholderNameEngine
Goals
- Implement Vulkan SDK
- Play with OpenXR
- Implement features for maximum fidelity/performance ratio
- Implement custom Raytracing and Raymarching protocols
- Mess with cutting edge design, VDB's, 3D Guassian Splatting,
Description
Languages
C++
56.6%
C
43.3%