Go to file
2024-11-22 22:36:04 -06:00
.cache/clangd/index update ImGui MSAA setting, which caused it to render on top of the top left corner rather than the whole view, and enable sample shading, MSAA needs some setting to choose the best optimal performance vs quality mode rather than max, for performance 2024-11-22 00:52:22 -06:00
assets Add stanford dragon model 2024-10-24 20:21:10 -05:00
lib Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
src Updated ImGUI configuration to hook into the GLM math functions that control the Model, View, and Projection matrix 2024-11-22 22:36:04 -06:00
.gitignore Small fixes 2024-10-24 21:05:36 -05:00
Flowgraph.puml Updated Flowgraph PUML file, documentation baby WOOOOOOOOOOOOOOOOOOOOOOOOO 2024-10-16 06:21:43 -05:00
Flowgraph.svg Updated Flowgraph PUML file, documentation baby WOOOOOOOOOOOOOOOOOOOOOOOOO 2024-10-16 06:21:43 -05:00
imgui.ini Updated ImGUI configuration to hook into the GLM math functions that control the Model, View, and Projection matrix 2024-11-22 22:36:04 -06:00
LICENSE Initial commit 2024-10-03 22:32:21 -05:00
Makefile Implement volk meta loader and ImGui 2024-11-11 21:43:56 -06:00
README.md Implemented image view system for.. viewing images 2024-10-07 05:09:46 -05:00

Agnosia Engine

Goals

Current Simple Docs

  • Implement Vulkan SDK
  • Play with OpenXR
  • Implement features for maximum fidelity/performance ratio
  • Implement custom Raytracing and Raymarching protocols
  • Mess with cutting edge design, VDB's, 3D Guassian Splatting,
  • 1000000+ FPS on Potato GPUs